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Join Date: Jun 2006
Location: Montreal, Canada
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Inspired by this thread, I decided to give it a go and try to do a quick & dirty conversion of the D20SRD monsters into GURPS using the basic DF critter template. I wanted to know if any would be interested by a project like this. I decided to start with the ones with the less complicated builds/abilities. The D20 stats are available here. Here is what I came up with so far.
Ankheg ST: 21 HP: 24 Speed: 5.75 DX: 10 Will: 11 Move: 5 (Tunneling Move 4) IQ: 2 Per: 11 HT: 13 FP: 13 SM: +2 Dodge: 8 Parry: N/A DR: 3 Bite (12): 2d pi+ Spit Acid (12): Ranged attack (Acc 2, Range 5/10) delivers 1d+3 cor. Usable once per 6 hours. Traits: 360° Vision; Extra Legs (Six Legs); Horizontal; Infravision; No Fine Manipulators; Tunnelling 4; Wild Animal. Skills: Camouflage-14; Climbing-14. Class: Dire Animal. Arrowhawk, Juvenile ST: 12 HP: 12 Speed: 6.50 DX: 15 Will: 11 Move: 0 (Air Move 13) IQ: 10 Per: 12 HT: 11 FP: 11 SM: 0 Dodge: 10 Parry: N/A DR: 1 Bite (17): 1d-1 pi+ Electricity Ray (17): Ranged attack (Acc 3, Range 25/50) delivers 2d-2 burn. Metallic armor counts as DR 1. Traits: DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial). Skills: Diplomacy-10; Escape-15; Hidden Lore (the planes)-10; Stealth-16; Survival (Plane of Air)-13. Class: Outerplanar (Air). Arrowhawk, Adult ST: 14 HP: 14 Speed: 6.50 DX: 15 Will: 11 Move: 0 (Air Move 13) IQ: 10 Per: 12 HT: 11 FP: 11 SM: +1 Dodge: 10 Parry: N/A DR: 2 Bite (18): 1d pi+ Electricity Ray (18): Ranged attack (Acc 3, Range 25/50) delivers 3d-3 burn. Metallic armor counts as DR 1. Traits: DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial). Skills: Diplomacy-10; Escape-16; Hidden Lore (the planes)-11; Stealth-17; Survival (Plane of Air)-14. Class: Outerplanar (Air). Arrowhawk, Elder ST: 22 HP: 22 Speed: 6.50 DX: 15 Will: 11 Move: 0 (Air Move 13) IQ: 10 Per: 12 HT: 13 FP: 13 SM: +2 Dodge: 11 Parry: N/A DR: 3 Bite (19): 2d pi+ Electricity Ray (19): Ranged attack (Acc 3, Range 25/50) delivers 3d-3 burn. Metallic armor counts as DR 1. Traits: Combat Reflexes; DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial). Skills: Diplomacy-10; Escape-17; Hidden Lore (the planes)-12; Stealth-18; Survival (Plane of Air)-15. Class: Outerplanar (Air). Athach ST: 26 HP: 26 Speed: 5.50 DX: 11 Will: 11 Move: 7 (4 with encumbrance) IQ: 8 Per: 10 HT: 15 FP: 15 SM: +3 Dodge: 8 Parry: 10U DR: 2 + 2 (heavy hide armor, protects torso and groin) Poisonous Bite (13): 2d+2 cut + HT-3 to resist immediate damage of 1d toxic. Follow-up hourly damage is 2d toxic for three cycles. Giant Mace x3 (14): 5d+4 cr. One in each hand. Thrown Rock x5 (11): 2d+2 cr. (Acc 0, Range 26). These rocks weight 50 lbs. They count as heavy weapons. Traits: Ambidexterity; Extra Arms (3 arms); Extra Attack 1; Infravision. Skills: Axe/Mace-14; Brawling-13; Climbing-13; Jumping-16; Throwing-11. Class: Mundane. Azer ST: 13 HP: 13 Speed: 5.50 DX: 11 Will: 11 Move: 5 IQ: 11 Per: 11 HT: 11 FP: 11 SM: -1 Dodge: 8 (10 w/ shield) Parry: 9U (11U w/ shield) Block: 11 DR: 4 + 4 (scale skirt, protects groin and legs) Pick (13): 2d imp + 1 burn (from body heat). May get stuck. Thrown Spear (13): 1d+3 imp. (Acc 2, 13/19). Traits: DR 20 (against fire); Infravision; Magic Resistance 1; Vulnerability (Cold Damage; x2). Skills: Axe/Mace-13; Jeweler/TL3-12; Merchant-13; Shield-12; Smith/TL3 (Select One)-13; Thrown Weapon (Spear)-13. Class: Outerplanar (Fire). Notes: Azers generate body heat. It add 1 burn damage to their unarmed attacks and armed attacks made with metallic weapons. Unarmed attacks made on Azers deal 1 burn damage to the attacker (DR protects against it). Basilisk ST: 15 HP: 15 Speed: 5.25 DX: 9 Will: 11 Move: 4 IQ: 3 Per: 11 HT: 12 FP: 12 SM: 0 Dodge: 8 Parry: N/A DR: 3 Bite (11): 1d+1 pi+ Petrifying Gaze (resisted by HT-2): Turns to stone permanently. Max range is 10 yards. Vision based attack. Traits: Extra Legs (Eight Legs); Horizontal; Infravision; Night Vision 5; No Fine Manipulators; Wild Animal. Skills: Stealth-8. Class: Dire Animal. Basilisk, Abyssal Greater ST: 24 HP: 24 Speed: 6 DX: 9 Will: 10 Move: 4 IQ: 4 Per: 12 HT: 15 FP: 15 SM: +1 Dodge: 9 Parry: N/A DR: 4 Bite (14): 2d+1 pi+ Smite Good (follow-up to Bite): Adds 2d toxic damage. Can only be used once per day and on “holy” beings. Must be declared before rolling for the attack. Petrifying Gaze (resisted by HT-4): Turns to stone permanently. Max range is 10 yards. Vision based attack. Traits: DR 5 (against cold/fire/non-magical weapons); Extra Legs (Eight Legs); Horizontal; Infravision; Magic Resistance 3; Night Vision 5; No Fine Manipulators; Wild Animal. Skills: Stealth-8. Class: Outerplanar (Abyss). Last edited by Collective_Restraint; 05-01-2008 at 05:29 PM. Reason: Updated the templates |
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| Tags |
| bestiary, conversion, d&d, d&d to gurps |
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