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Old 04-28-2008, 07:16 PM   #1
Collective_Restraint
 
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Join Date: Jun 2006
Location: Montreal, Canada
Default Quick & Dirty conversion of D20SRD Monsters to GURPS

Inspired by this thread, I decided to give it a go and try to do a quick & dirty conversion of the D20SRD monsters into GURPS using the basic DF critter template. I wanted to know if any would be interested by a project like this. I decided to start with the ones with the less complicated builds/abilities. The D20 stats are available here. Here is what I came up with so far.

Ankheg
ST: 21 HP: 24 Speed: 5.75
DX: 10 Will: 11 Move: 5 (Tunneling Move 4)
IQ: 2 Per: 11
HT: 13 FP: 13 SM: +2
Dodge: 8 Parry: N/A DR: 3
Bite (12): 2d pi+
Spit Acid (12): Ranged attack (Acc 2, Range 5/10) delivers 1d+3 cor. Usable once per 6 hours.
Traits: 360° Vision; Extra Legs (Six Legs); Horizontal; Infravision; No Fine Manipulators; Tunnelling 4; Wild Animal.
Skills: Camouflage-14; Climbing-14.
Class: Dire Animal.

Arrowhawk, Juvenile
ST: 12 HP: 12 Speed: 6.50
DX: 15 Will: 11 Move: 0 (Air Move 13)
IQ: 10 Per: 12
HT: 11 FP: 11 SM: 0
Dodge: 10 Parry: N/A DR: 1
Bite (17): 1d-1 pi+
Electricity Ray (17): Ranged attack (Acc 3, Range 25/50) delivers 2d-2 burn. Metallic armor counts as DR 1.
Traits: DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Diplomacy-10; Escape-15; Hidden Lore (the planes)-10; Stealth-16; Survival (Plane of Air)-13.
Class: Outerplanar (Air).

Arrowhawk, Adult
ST: 14 HP: 14 Speed: 6.50
DX: 15 Will: 11 Move: 0 (Air Move 13)
IQ: 10 Per: 12
HT: 11 FP: 11 SM: +1
Dodge: 10 Parry: N/A DR: 2
Bite (18): 1d pi+
Electricity Ray (18): Ranged attack (Acc 3, Range 25/50) delivers 3d-3 burn. Metallic armor counts as DR 1.
Traits: DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Diplomacy-10; Escape-16; Hidden Lore (the planes)-11; Stealth-17; Survival (Plane of Air)-14.
Class: Outerplanar (Air).

Arrowhawk, Elder
ST: 22 HP: 22 Speed: 6.50
DX: 15 Will: 11 Move: 0 (Air Move 13)
IQ: 10 Per: 12
HT: 13 FP: 13 SM: +2
Dodge: 11 Parry: N/A DR: 3
Bite (19): 2d pi+
Electricity Ray (19): Ranged attack (Acc 3, Range 25/50) delivers 3d-3 burn. Metallic armor counts as DR 1.
Traits: Combat Reflexes; DR 5 (against cold/fire); DR 20 (against acid/electricity); Enhanced Dodge; Flight (Winged; 4 wings); Immunity against poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Diplomacy-10; Escape-17; Hidden Lore (the planes)-12; Stealth-18; Survival (Plane of Air)-15.
Class: Outerplanar (Air).

Athach
ST: 26 HP: 26 Speed: 5.50
DX: 11 Will: 11 Move: 7 (4 with encumbrance)
IQ: 8 Per: 10
HT: 15 FP: 15 SM: +3
Dodge: 8 Parry: 10U DR: 2 + 2 (heavy hide armor, protects torso and groin)
Poisonous Bite (13): 2d+2 cut + HT-3 to resist immediate damage of 1d toxic. Follow-up hourly damage is 2d toxic for three cycles.
Giant Mace x3 (14): 5d+4 cr. One in each hand.
Thrown Rock x5 (11): 2d+2 cr. (Acc 0, Range 26). These rocks weight 50 lbs. They count as heavy weapons.
Traits: Ambidexterity; Extra Arms (3 arms); Extra Attack 1; Infravision.
Skills: Axe/Mace-14; Brawling-13; Climbing-13; Jumping-16; Throwing-11.
Class: Mundane.

Azer
ST: 13 HP: 13 Speed: 5.50
DX: 11 Will: 11 Move: 5
IQ: 11 Per: 11
HT: 11 FP: 11 SM: -1
Dodge: 8 (10 w/ shield) Parry: 9U (11U w/ shield) Block: 11 DR: 4 + 4 (scale skirt, protects groin and legs)
Pick (13): 2d imp + 1 burn (from body heat). May get stuck.
Thrown Spear (13): 1d+3 imp. (Acc 2, 13/19).
Traits: DR 20 (against fire); Infravision; Magic Resistance 1; Vulnerability (Cold Damage; x2).
Skills: Axe/Mace-13; Jeweler/TL3-12; Merchant-13; Shield-12; Smith/TL3 (Select One)-13; Thrown Weapon (Spear)-13.
Class: Outerplanar (Fire).
Notes: Azers generate body heat. It add 1 burn damage to their unarmed attacks and armed attacks made with metallic weapons. Unarmed attacks made on Azers deal 1 burn damage to the attacker (DR protects against it).

Basilisk
ST: 15 HP: 15 Speed: 5.25
DX: 9 Will: 11 Move: 4
IQ: 3 Per: 11
HT: 12 FP: 12 SM: 0
Dodge: 8 Parry: N/A DR: 3
Bite (11): 1d+1 pi+
Petrifying Gaze (resisted by HT-2): Turns to stone permanently. Max range is 10 yards. Vision based attack.
Traits: Extra Legs (Eight Legs); Horizontal; Infravision; Night Vision 5; No Fine Manipulators; Wild Animal.
Skills: Stealth-8.
Class: Dire Animal.

Basilisk, Abyssal Greater
ST: 24 HP: 24 Speed: 6
DX: 9 Will: 10 Move: 4
IQ: 4 Per: 12
HT: 15 FP: 15 SM: +1
Dodge: 9 Parry: N/A DR: 4
Bite (14): 2d+1 pi+
Smite Good (follow-up to Bite): Adds 2d toxic damage. Can only be used once per day and on “holy” beings. Must be declared before rolling for the attack.
Petrifying Gaze (resisted by HT-4): Turns to stone permanently. Max range is 10 yards. Vision based attack.
Traits: DR 5 (against cold/fire/non-magical weapons); Extra Legs (Eight Legs); Horizontal; Infravision; Magic Resistance 3; Night Vision 5; No Fine Manipulators; Wild Animal.
Skills: Stealth-8.
Class: Outerplanar (Abyss).
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Last edited by Collective_Restraint; 05-01-2008 at 05:29 PM. Reason: Updated the templates
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bestiary, conversion, d&d, d&d to gurps


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