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#1 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
It came to me as a disappointing observation, originally from VtM/ST, then from the VtM/Bloodlines CRPG, and only then from GURPS, that Intimidation is by far the most useless Influence Skill. Compared to others, it has too many drawbacks and almost no benefits:
What's the point in investing in this Average skill? Especially given that it costs 4/level in the end, while Will costs 5/level? To me, it seems that Diplomacy or Fast-Talk is always a better way to go, and Sex Appeal is always a better secondary to any of those two (compared to Intimidation). Thanks in advance to all who answer! |
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#2 | |
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Banned
Join Date: Oct 2007
Location: Europe
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Not sure if that is supported by the rules, though. It's a long while since I read the rules for Influence skills in GURPS. |
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#3 |
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Join Date: Nov 2005
Location: Helsinki, Finland
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It's a flavour issue, too. A menacing warrior doesn't "fast-talk" or "negotiate" an enemy into submission.
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#4 | |
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Join Date: Oct 2004
Location: San Francisco, CA, USA
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#5 | |
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Join Date: Sep 2006
Location: Seattle, Washington, USA
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__________________
“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#6 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#7 | |
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Banned
Join Date: Oct 2007
Location: Europe
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#8 |
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Join Date: Apr 2005
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Yeah, it's pretty much that it's useful in a good number of situations where the others are not. Plus the fact that you can often get the opportunity to use Intimidation as a "special effect" freebie from certain other actions (A single style perk for this is often VERY useful). And it's very easy to gain extra bonuses on, due to actions, situation, or just who you are (Sure, you could pay points for appearance to boost Sex Appeal. Or you could get points for Callous to boost Intimidation...).
Most notable to me is that it's rapidly enough available to use in an emergency. |
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#9 |
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Join Date: Aug 2004
Location: U.K.
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When you've got your foot on the goblin's chest and your sword at his throat, and you want to know how many other goblins there are in the nest...
You are not using Diplomacy. Influence skills aren't just a bundle of functionally identical "influence" game effects with different names. They're different skills that do different things, some of which happen to be covered by similar rules mechanisms.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#10 | |
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Join Date: Feb 2007
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Whether intimidation is worth the cost depends to some degree on the character concept, and what sort of situation s/he is likely to be in most of the time. Realistically, my personal view is that Intimidation is unrealistically generalized. That is, the skill of intimidating a witness in court is actually quite different than the skill of intimidating the guy with the gun to put down the weapon and walk away. There is some overlap, but they are very different kinds of thing, and being good at one won't necessarily help with the other. You might be quite convincing at threatening people's financial livelihood and totally unconvincing at making them believe you'll cripple them physically, or vice versa. |
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