Dungeon Fantasy: New Fright Check rules
I was thinking of using sanity rules for GURPS to try to simulate the Call of Cthulhu game. I was thinking of making a new Fright Check table where players may lose temporary Will points. These will heal at the same rate as HP ( Hit Points ). I was thinking that if a Fright Check is -5 or greater then if it is failed, then the player loses one Will point. The Will point will heal in one day provided the player makes a Will ( this roll would be at the original level ).
This would more closely reflect the cumulative effects of dealing with elder entities, demon lords and other horrors. What do you think?
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