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#1 |
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Join Date: Nov 2006
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Sorcery: 12 initial/ 8 points per level after: A mage uses mana to cast his spells while a sorcerer controls spirits, elementals and demons to cast his. This advantage is similar to magery but is unaffected by mana level but is instead affected by spiritual levels.
A sorcerer must learn summon spirit before learning other spells. For fire spell, summon fire elemental, for water spells summon water elemental, for necromantic spells, summon demon, for most other spells, planar summons. A sorcerer can only learn spells up to the level of his summoning skill. For example a sorcerer can only learn fireball at 15 if his summon fire elemental is 15. Spiritual dominance: 2 pts per level. This adds to the sorcerers spell skill + Will in controling spiritual beings: elementals, demons, nature spirits ect. Last edited by b-dog; 03-05-2008 at 05:03 PM. |
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#2 |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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...What? No. You need lots and lots of prerequisites for those Summon Elemental spells. They're big and powerful, and there's a reason for those prerequisites.
SUMMON DEMON as a prerequisite for Zombie? No, never mind Zombie. SUMMON DEMON as a prerequisite for DEATH VISION? WHY? Gah, no. EDIT: Planar Summons as a prerequisite for SENSE FOOD. |
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#3 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm sure where you are getting the point costs, either. Is it limited Magery? If so what are the limitations? Does it include Magery's Detect(Magic) if not, then why is the 1st level 15 points? If so then why no Sorcery 0. At any rate, I don't think it's worth it.
What you are describing might be better represented as Animistic Magic (Fantasy page 19) or Powers with a Spirit source (Powers). If you want to use Subjective Magic for sorcerers and Intrinsic Magic for wizards with the standard GURPS spell system but a different mechanic consider Spirit Trapping (Fantasy page 130). In general if you are interested in altering the GURPS Magic system you should look at GURPS Fantasy. EDIT: Quote:
Last edited by sir_pudding; 03-05-2008 at 06:30 PM. |
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#4 | |
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Join Date: Apr 2007
Location: Ottawa, ON, CA
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#5 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#6 | |
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Join Date: Feb 2008
Location: The Athens of America
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__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#7 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Sorceror: Great Cthulhu, come forth and make me a damned sandwich. Cthulhu: All right. You're damned and you're a sandwhich. Yum Yum! Last edited by sir_pudding; 03-06-2008 at 03:42 AM. |
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#8 |
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Join Date: Nov 2006
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You don't get what I am trying to do. I want the sorcerer to summon spirits and then have the spirits do what he says. The spell is just how well the sorcerer can command the spirit to do what he wants. For example, when a character wants to cast flame jet what he is really doing is summoning a fire elemental to form a flamejet. Elementals can be of any sizes, small elementals are used for small things. The sorcerer takes fatigue from commanding the spirit not from using energy. The prerequisite of summoning spells is because if a player can't summon a fire elemenetal then there is no way for him/her to use fire spells. GURPS prerequisite for spells can be changed for a different concept of magery. If you are a skilled sorcerer then there is no reason you would summon Cthulhu unless you wanted to.
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#9 | |
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Join Date: Sep 2004
Location: In exile in the Strait of Juan De Fuca.
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Or maybe powers with a Pact limitation. Or just learn the necessary spells to summon/create/control Elementals and use those rules to make the elementals do what the summoner wants.
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He only employs his passion who can make no use of his reason. - Cicero (106 BC - 43 BC) |
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#10 | |||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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At any rate I really don't understand how you arrived at the cost. When presenting a modified advantage you should really include the modifiers eg. Foo (Bar-30%) [12/level]. That way other people can understand where you are coming from. |
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