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#1 |
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Join Date: Jan 2008
Location: New Hampshire: Home of the Pretty Leaves!
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After studying Magic and the Gear chapter of DF1, I've come up with some custom-made enchanted items for use in Dungeon Fantasy. More may or may not be added to my little catalog, but feel free to show your own.
- Blindfold of Fantasies (Great Hallucination) Places wearer in illusionary banquet filled with food, music, lusty wenches, et cetra. Used for entertainment, but illusionary food provides no real nutrients, and users sometimes unknowingly starve. $50,000, neg. - Bug Bomb (Repel Vermin, Spell Stone) When crushed, stone repels all nonsapient invertebrates in a 5-yard radius for 1 hour. Mostly used to keep mosquitos away, also handy against gaint spiders and the like. One use. $100, neg. - Crown of the Somber King (Madness, Hex) This beautiful crown gives the wearer Chronic Depression with no self-control rolls allowed. Cannot be removed by normal means. The object of several high elf legends. $20,000, 2 lbs. - Gold Detector (Seek Earth) Points toward the nearest reasonably-sized amount of gold. Obviously, very popular with dwarves. $13,320, 1 lb. - Lighter Ring (Ignite Fire) Ignites flammable objects. Mostly used by dungeon-delving chain-smokers. $160, neg. - Magic Goggles (Mage Sight) Magical objects appear to glow with colored auras. $16,150, 0.5 lbs. - Master Spy's Horn (Far-Hearing) Picks up any noise(s) whose source the user can see. $8,100, 2 lbs. - Orc Mask (Transform Body) Turns the wearer into an orc. More useful for infiltrating goblin-kin camps than for giving an edge in a fight. $30,100, 2 lbs.
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"If we weren't all crazy, we'd all go insane." -Jimmy Buffet, Changes in Latitudes, Changes in Attitudes |
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#2 | ||||||||
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Banned
Join Date: Oct 2007
Location: Europe
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I think if this item was a lot cheaper (and maybe did less), it could create a dilemma for a sufficiently hedonistic adventurer (someone with Compulsive Carousing and/or Lecherous with a poor self control roll) as to whether to keep or sell. But if it is worth 50k$, then anyone would sell, because you can buy a lot of gear (or a lot of partying and/or wenching) for 50k$. Quote:
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Why don't you change the item, so that it gives Detect Gold, but to those who already have the advantage, it removes the Vague Limitation and gives a +3 bonus to the IQ roll? If you do that, then it will be popular with dwarves. Quote:
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It's like in D&D3, where the Ring of Wizardry is quite underpowered compared to its cost. Whenever characters played by clued-in players find such a ring, they'll sell it ASAP, since even at half vaue (the standardized and inarguable loot turn-in rate in D&D 3) the extra gold is preferable. Sometimes one of the non-wizard party member might want to have the autonomous ability to do something, such as achieve invisibility, or turn into an orc, or detect gold. But if the item granting the ability is too valuable, then it will get sold as loot in spite of this. |
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#3 | |
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Join Date: Jan 2008
Location: New Hampshire: Home of the Pretty Leaves!
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Also, I checked, and the dwarf template in DF3 does not have Detect Gold. You're thinking of the template from GURPS Basic Set: Characters. Easy mistake.
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"If we weren't all crazy, we'd all go insane." -Jimmy Buffet, Changes in Latitudes, Changes in Attitudes |
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#4 | |
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Join Date: Jan 2006
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Apologies for the spam, but I just had to. :-/ |
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#5 | ||
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Banned
Join Date: Oct 2007
Location: Europe
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The other adventurers can of course try to persuade him, which will give him a bonus to his roll, although probably not for repeated attempts (if the Bard PC has tried to use Psychology on the Blindfolds owner 3 times, and it hasn't worked yet, it probably never will work). Quote:
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#6 | |
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Join Date: Jan 2008
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-Max |
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