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Old 02-28-2008, 04:46 PM   #1
Zed
 
Join Date: Jan 2008
Default Absurdly high skill levels

I'm curious at what point do skill levels become so high that no about of penalties short of impossibilty can lower them past the usual critical failure point?

Areas of interest:
Combat skills
Social/Influence Skills & Reaction Mods
Job/Professional skills
"Knowing stuff" skills
physical action skills (jump, lift, climb, etc)

At what skill level does the effect from such a skill use become 'cosmic-like'; an absurd effect; the realm where you start pulling off deeds that border on 'powers' (Social skills working on mindless undead for example)?

I'm asking about RAW penalties and there limits. A GM can always bust out non-RAW super high penalties if needed to keep his game in the 3d6 happy spot. What is the point where RAW no longer suffices?

~Z
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