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#111 | |
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Join Date: May 2007
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"Wouldn't they sprain themselves?" -- Mary Hartman, of Mary Hartman Mary Hartman |
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#112 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Personally for my games, I tend to assume that the average unskilled person knows intimately IQ-5 ways of giving pleasure and can actually pull off DX-5 of them. To go beyond that they need actual skill, and if they so choose, a successful roll against skill can leave their leave their partner trembling and unable to walk at will, or begging for more. YMMV Though most of my players don't usually want to go that far into detailed sex, in fact over the years their preference tends to be of the fade to black variety. Just as well, keeps my games often in a not quite R level and out of the X level. |
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#113 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#114 | |
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Join Date: Nov 2004
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#115 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#116 | |
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Join Date: Jan 2008
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Quote:
I agree that backup skills are nice, but it seems smarter to be really good with one weapon and decent with a couple more than to be quite good with seven or eight. Of course being insanely good with *all* of them is best, but that's not point-efficient and unlikely unless you're Benedict of Amber and ten thousand years old... -Max |
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#117 | |
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Join Date: Dec 2007
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#118 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Otherwise, let's be blunt. If you need a middle ground, make one up. By and large, the precision in GURPS combat skills is because there are differences that enough people want to model that matter. Most weapon skills, for example, are either "Default to DX" or "Full-on skill," with no "easier" intermediate step (although some related skills share defaults). The open-hand combat skills are somewhat unique in this regard (with THREE flavors each for striking/grappling) and this has caused no small degree of angst in and of itself...by you as much as others...in being perhaps TOO finely graded. So in the "gettin' it on" in the non-fightin' sense front, you've got "doing the best with what you've got," and "advanced nookie-fu." Much like you've got "swing a short-sword wildly at the bad guy" [DX default] and "study the swinging of the sword" [shortsword skill]. Finer gradations are, and should, be left to the reader for campaign specific details.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#119 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Or perhaps unconscious use of the skill is HT (cause that's innate) while it floats to Per for active style use.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#120 | |
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Join Date: Feb 2008
Location: The Athens of America
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Quote:
I hope Ed the Coastie's daughter doesn't catch you at that...
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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