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Join Date: Aug 2004
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I was playing around with creating a pantheon of gods for use by clerics in Dungeon Fantasy, and came to an interesting conclusion.
First off, it was essentially a modified Greek pantheon with some changes, with names derived from actual Classical and Homeric epithets. The 'Olympian' twelve were Megistos (Zeus Olympios), Potnia (combo of Hera and Demeter), Nestis (Persephone), Kreno (Kronus/Saturn reconceived as a second generational harvest god), Arcas (Zeus Lykaios), Aethon (Apollo/Helios), Ortheia (Artemis/Selene/Hecate), Enyalios (Ares/Hephaestus composite), Tritogeneia (Athena/Poseidon composite), Cytherea (Aphrodite with aspects of Athena and the Fates), Bromios (composite of Dionysus, Pan, and Herakles), and Dolios (Hermes). Of these, four (Potnia, Nestis, Kreno, and Bromios) would logically grant spells related to plants, especially Bless Plants. Five would have spells associated with beasts (Potnia, Arcas, Ortheia, Tritogeneia, and Bromios). A few should have abilities to grant control over weather or elements (Potnia, Arcas, Tritogeneia). Basically, of the pantheon of twelve, seven would do as well to have druids serve as their priests as clerics, or to have their priests 'multiclass' as both (since after all priests of Bromios will want to have Water to Wine and everybody wants healing spells). Does anyone see any problem with saying that certain deities would be served by both clerics and druids as their priests? Or is this just way overthinking the 'background' for Dungeon Fantasy? Actually, 'multiclassing' or combining templates in interesting ways could be a whole interesting topic of its own. What kinds of synergies might we find between, say, monks, excuse me, martial artists and knights with Weapon Master? |
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| dungeon fantasy |
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