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#1 | ||
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Join Date: Aug 2004
Location: Los Angeles
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#2 |
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Join Date: Feb 2008
Location: Virginia, USA
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My example is finally finished and emailed to themook. The humans were just in over their heads, and the mage was slower than I thought he'd be. Unless a spell is at skill 20+, there is still one full second of concentration to prep and the next action to "fire" the spell.
IE: Mage turn one, Concentrate to prep spell. Mage turn two, Concentrate to spend FP and make the roll for spell success. Mage turn three, Concentrate on prep for next spell. Mage turn four, Concentrate, spend FP, roll. Repeat for all non-Blocking spells. Did I get this wrong? That's how I read the first two paragraphs of pM7. -- The Bearded One |
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#3 |
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Join Date: Aug 2004
Location: Austin, TX
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Check the last paragraph on p7, "Time Required"
You roll for the spell at the end of the active part of your turn. A 1 second spell takes 1 second to cast. So if the wizard wants to set everything on fire, the sequence is: Turn 1: Concentrate on Create Fire. Roll dice, spend fatigue. Things are on fire. Turn 2: Concentrate on Fireball. Decide to make it big. Turn 3: Concentrate on Fireball. Roll dice, spend fatigue. Turn 4: Aim fireball. Turn 5: Throw fireball. An enemy archer cannot disrupt the casting of Create Fire without taking a Wait maneuver. He can disrupt the Fireball by attacking in between the wizard's Turn 2 and Turn 3, and spoil the wizard's aim by attacking in between the wizard's Turn 4 and Turn 5. |
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#4 | |
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Join Date: Feb 2008
Location: Virginia, USA
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-- The Bearded One |
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#5 | |
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Join Date: Jul 2007
Location: One Mile Up
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#6 | |
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Join Date: Feb 2008
Location: Virginia, USA
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In the newest example, Melee #4, we find this paragraph at the end of Turn 5:
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-- The Bearded One |
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#7 |
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Join Date: Aug 2004
Location: Austin, TX
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In Example #4, one of the characters has Fast-Draw (Axe/Mace), which isn't a legal specialty of Fast-Draw. He doesn't use it, so it doesn't matter, but it should be removed.
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#8 | ||||
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Join Date: Aug 2004
Location: Los Angeles
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Ranged Four, Turn Six
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__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#9 |
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Join Date: Jan 2008
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Not sure about this, but in melee 4 turn 2 Zach Red tries to parry the shield rush of Arthur Green, my question is is the slam atack of AG considered a Heavy weapon for parry purpouses(B376)? Zach is using all his mase and velocity for the attack. In case it is zach should have doned a feverish dogde and retreat as I see.
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#10 |
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Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Examples of combat sound great. Now, if you can get narrative to accompany the mechanics, it will be even better.
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| Tags |
| examples, tutorial |
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