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Old 02-06-2008, 04:26 PM   #11
Ed the Coastie
 
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Default Re: Dungeon Fantasy Animal Stats

The jaguar's stats are based upon what lwcamp posted on his website.

Thanks for all the input...I'll fiddle with it some more when I get home from work tonight.
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Old 02-07-2008, 05:01 AM   #12
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Default Re: Dungeon Fantasy Animal Stats

http://panoptesv.com/RPGs/animalia/animalia.html

This site may be a good reference for some animal stats...
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Old 02-07-2008, 11:11 AM   #13
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Default Re: Dungeon Fantasy Animal Stats

Concerning the inclusion of Callous: Should that trait be reserved for in-species relations, like Appearance?
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Old 02-07-2008, 11:19 AM   #14
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Default Re: Dungeon Fantasy Animal Stats

Quote:
Originally Posted by Ed the Coastie
I'm finally working on updating my Rainbow Sheep adventure for use with Dungeon Fantasy, and -
Wife finally came down on ya huh? Oh God, I just reread it. Do not read to much into that. xD
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Old 02-07-2008, 11:59 AM   #15
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Default Re: Dungeon Fantasy Animal Stats

Quote:
Originally Posted by mjj1976
Concerning the inclusion of Callous: Should that trait be reserved for in-species relations, like Appearance?
I wouldn't say so, at least not for solitary animals. It might be temporarily negated in a mother with cubs/kittens/whatever, but that would be it. Humans are social creatures, but many many beasties are not and really don't like other members of their own species very much.
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Old 02-07-2008, 04:19 PM   #16
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Default Re: Dungeon Fantasy Animal Stats

Much as I like jaguars, I ultimately (for now, anyway) decided to go with a tiger as the big cat since I already had RAW stats for it and it fills pretty much the same niche in my setting anyway.

In fact, I'm converting most of the beasties into critters that appear in the books. Not all of them get that treatment, though; I wish I had RAW (or even accepted semi-canonical) stats for animated furniture...

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Wife finally came down on ya huh?
Yeah. Not only does she really want a chance to play this adventure under the GURPS rules, but she is after me to convert the entire Ruins of Dunwyke adventure (of which Rainbow Sheep is just a part) into GURPS rather than just bits and pieces of it.
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Old 02-07-2008, 04:25 PM   #17
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Quote:
split HT/HP... wasn't always part of the game, believe it or not
I still haven't gotten over the split ST/HT stat from Fantasy Trip.

Four stats? When will this madness end?
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Old 02-07-2008, 08:19 PM   #18
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Default Re: Dungeon Fantasy Animal Stats

Quote:
Originally Posted by Ed the Coastie
In fact, I'm converting most of the beasties into critters that appear in the books. Not all of them get that treatment, though; I wish I had RAW (or even accepted semi-canonical) stats for animated furniture...
The closest would probably the note under the Dancing Object spell (M144), which gives objects ST15.
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Old 02-07-2008, 08:24 PM   #19
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Default Re: Dungeon Fantasy Animal Stats

Quote:
Originally Posted by Rupert
The closest would probably the note under the Dancing Object spell (M144), which gives objects ST15.
That might work. I had been thinking more along the lines of a "wood golem" kind of construct...
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Old 02-08-2008, 01:34 PM   #20
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Default Re: Dungeon Fantasy Animal Stats

Quote:
Originally Posted by Bruno
I wouldn't say so, at least not for solitary animals. It might be temporarily negated in a mother with cubs/kittens/whatever, but that would be it. Humans are social creatures, but many many beasties are not and really don't like other members of their own species very much.
Maybe I'm reading your post wrong, but I think you misunderstood my question. I'm objecting to the post about a cat toying with a mouse, and asking why Callous would even have an effect between different species. Just because predators don't care if their food is pretty or charming doesn't automatically make them Callous. I'm not saying that predators can't be Callous with their own kind, just that the cat/mouse example doesn't seem like a legitimate test for it.
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