Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-06-2008, 12:58 AM   #1
Christian
 
Christian's Avatar
 
Join Date: Jun 2005
Location: Germany...for a few more months
Default Patron as Mentor Spirit

What would you say, how to best design a "mentor spirit", thus a spirit that only comes to teach you something or for a little chit chat, but never willö get you out of trouble or give you advice how to get out?

I thought about a patron, but ain't sure about limitations and enhancements.
__________________
If you had the power to change history, where would you start? And more importantly, where would you stop?
Christian is offline   Reply With Quote
Old 02-06-2008, 01:01 AM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Patron as Mentor Spirit

Quote:
Originally Posted by Christian
What would you say, how to best design a "mentor spirit", thus a spirit that only comes to teach you something or for a little chit chat, but never willö get you out of trouble or give you advice how to get out?

I thought about a patron, but ain't sure about limitations and enhancements.
If you want just minor aid, build it as a Contact. Nothing says a Contact has to be a material being.

Bill Stoddard
whswhs is offline   Reply With Quote
Old 02-06-2008, 02:26 AM   #3
Christian
 
Christian's Avatar
 
Join Date: Jun 2005
Location: Germany...for a few more months
Default Re: Patron as Mentor Spirit

Nah, I want it to be something like the spirit teachers in Earthdawn. Giving access to restricted abilities, but not saving your ass, or solving the riddle of an adventure for you. You know, players can be son inventive, when their creativity fails them on easy riddles.
__________________
If you had the power to change history, where would you start? And more importantly, where would you stop?
Christian is offline   Reply With Quote
Old 02-06-2008, 08:03 AM   #4
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Patron as Mentor Spirit

Quote:
Originally Posted by Christian
Nah, I want it to be something like the spirit teachers in Earthdawn. Giving access to restricted abilities, but not saving your ass, or solving the riddle of an adventure for you. You know, players can be son inventive, when their creativity fails them on easy riddles.
In that case, buy it as an Ally, with the bonus for "provides special abilities," and buy the ability with the limitation for "provided by ally." That's all in the Basic Set. Or, if the spirit is just a special effect, buy the ability with the Spirit power source modifier from GURPS Powers (defined in Chapter 1 of GURPS Powers).

Bill Stoddard
whswhs is offline   Reply With Quote
Old 02-06-2008, 12:46 PM   #5
Fnordianslip
 
Fnordianslip's Avatar
 
Join Date: Dec 2005
Default Re: Patron as Mentor Spirit

Another way to do this would be to just call it an unusual background. Kind of like how Reawakened acts as a rationale for learning skills without teacher. So, call it 10 points for access to learning unusual abilities.
Fnordianslip is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.