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#1 |
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Join Date: Jun 2005
Location: Germany...for a few more months
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What would you say, how to best design a "mentor spirit", thus a spirit that only comes to teach you something or for a little chit chat, but never willö get you out of trouble or give you advice how to get out?
I thought about a patron, but ain't sure about limitations and enhancements.
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If you had the power to change history, where would you start? And more importantly, where would you stop? |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#3 |
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Join Date: Jun 2005
Location: Germany...for a few more months
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Nah, I want it to be something like the spirit teachers in Earthdawn. Giving access to restricted abilities, but not saving your ass, or solving the riddle of an adventure for you. You know, players can be son inventive, when their creativity fails them on easy riddles.
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If you had the power to change history, where would you start? And more importantly, where would you stop? |
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#4 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#5 |
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Join Date: Dec 2005
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Another way to do this would be to just call it an unusual background. Kind of like how Reawakened acts as a rationale for learning skills without teacher. So, call it 10 points for access to learning unusual abilities.
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