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Old 01-31-2008, 10:15 AM   #41
alaph
 
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Default Re: Wealth in DF

Quote:
Originally Posted by blacksmith
So the good GM reconfigures an established Enemies abilities to conform to current party configuration?
absolutely
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Old 01-31-2008, 10:16 AM   #42
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Default Re: Wealth in DF

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Originally Posted by alaph
absolutely
What a strange way for the world to behave.
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Old 01-31-2008, 10:58 AM   #43
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I think I will just get rid of Signature Gear, and bump up the rate that points can be converted into cash to the rate of signature gear. The idea that signature gear is harder to remove from a character than the characters own limbs is just wrong.
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Old 01-31-2008, 11:06 AM   #44
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Default Re: Wealth in DF

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Originally Posted by blacksmith
So the good GM reconfigures an established Enemies abilities to conform to current party configuration?
Or, perhaps, reconfigures the Enemy's attention span and intentions towards particular PCs: "I hate those three guys who stole my Magic McGuffin, but I have no idea who those other two are, so I'm not going to waste quite so much time trying to kill them."
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Old 01-31-2008, 11:09 AM   #45
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Default Re: Wealth in DF

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Originally Posted by blacksmith
The idea that signature gear is harder to remove from a character than the characters own limbs is just wrong.
Well, it is something they're paying additional points for, just as they might spend points on an advantage which made their limbs much harder to remove than factory-standard 0-point limbs.
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Old 01-31-2008, 11:28 AM   #46
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Default Re: Wealth in DF

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Originally Posted by Turhan's Bey Company
Well, it is something they're paying additional points for, just as they might spend points on an advantage which made their limbs much harder to remove than factory-standard 0-point limbs.
So then buying Infarvision means that putting the charters eyes out becomes harder? They spent points on better eyes after all.

Also the rate that points get turned into cash is twice as high as if you just use points to buy cash. So it is very foolish to put points into cash to buy anything that is significantly expensive because you get something that is harder to remove from the character than say their sight, and it costs less points.

Also think of the fun if a character looses their dominant hand, now everything gets off hand penalties.
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Old 01-31-2008, 11:32 AM   #47
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Default Re: Wealth in DF

But the whole point of the Signature Gear advantage is that it provides plot protection, just like the while point of the DR advanage is that is protects against mundane attacks. It works best in some styles of campaign, but the same goes for most traits.
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Old 01-31-2008, 11:35 AM   #48
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Default Re: Wealth in DF

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But the whole point of the Signature Gear advantage is that it provides plot protection, just like the while point of the DR advanage is that is protects against mundane attacks. It works best in some styles of campaign, but the same goes for most traits.
But it also provides equipment at a much lower cost than other ways of buying it for many characters. And most abilities that cost points don't have those protections. You get your eyes put out and that see invisible advantage is now gone as well.
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Old 01-31-2008, 11:58 AM   #49
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Default Re: Wealth in DF

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I think I will just get rid of Signature Gear, and bump up the rate that points can be converted into cash to the rate of signature gear.
Dungeon Fantasy already assumes this (DF:A, page 23, under Extra Money). To be honest, I'm not entirely sure why the Basic Set didn't do it that way from the outset.

Quote:
The idea that signature gear is harder to remove from a character than the characters own limbs is just wrong.
Who could possibly imagine Indiana Jones without his fedora, James Bond without a Walther PPK*, or Mandorallen (of The Belgariad and The Malloreon) without his plate armor? These are the sorts of things Signature Gear is supposed to represent.

*Yes, I know he's switched in more recent movies.
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Old 01-31-2008, 12:08 PM   #50
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Default Re: Wealth in DF

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Originally Posted by Harald387
Who could possibly imagine Indiana Jones without his fedora, James Bond without a Walther PPK*, or Mandorallen (of The Belgariad and The Malloreon) without his plate armor? These are the sorts of things Signature Gear is supposed to represent.

*Yes, I know he's switched in more recent movies.
While imagining those characters with out an arm is easy? Bond is Bond as long as he has his PPK, no matter how disfigured and mutilated he is. Chasing foes in his electric wheelchair as he is now a quadriplegic, no problem, as long as he has his gun.

Hmm, does Bond have Signature Gear(Genitals)? Because he would not be the same if he acquired the eunuch disadvantages
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