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#11 | |
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Join Date: Aug 2005
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Everyone gets better equipment over the course of the game, so unless you make it so that the equipment guy still has equipment an order of magnitude more valuable than everyone else, he made a bad decision. |
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#12 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The difference is that SG buys the adventurer this guarantee: "the GM's word that he won't often be without it." A found sword -- even Excalibur -- is fair game for quickling pickpockets, Disintegrate spells, and random "items that fall down the well when you jump" rolls. SG is not. Your dad's fine rapier might not be a fine, balanced, Defending Rapier of Piercing, but on the other hand, you'll always have it. If you don't think your GM is evil, and you're willing to roll the dice on it, just avoid SG and trust in your ordinary gear. SG is there for paranoid players who consider "I have a rapier, even when we're stripped naked and being fed to Cthulhu" to be a crucial ability; it isn't merely a cash substitute.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#13 | |
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Join Date: Apr 2005
Location: Seattle, WA
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#14 | |
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Join Date: Aug 2005
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It really is no different than buying it as an innate attack. |
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#15 |
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Join Date: Nov 2006
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I would not let the SG gear go that far. If you are captured and naked in a jail cell you still don't have the rapier. But the SG means that your captures have not fed it to a rust monster of flung it down a pit. It is around somewhere and recoverable at some point during the escape, even if none of the other player's gear is.
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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#16 | |
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Join Date: Sep 2004
Location: Canada
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Exactly. The guard outside the cell bought it from the quartermaster, and you just have to mug him after you escape from the cell to get it back. Or it's on the rack down the hall and around the corner, behind the captains bench. Or someone's mounted it on a plaque as a trophy and hung it in the hall. It is nigh unbreakable because it won't get targeted by an ogre looking to sunder weapons, or a rust monster looking for breakfast, or Explosion spells, or evil shape metal attacks or whatever. If you deliberately poke the rust monster with it, it still goes blooey. If you try (and fail) to parry the tree, it probably breaks. And don't use it as a crowbar either.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#17 | |
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Join Date: Aug 2005
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#18 | |
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Join Date: Sep 2004
Location: Canada
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That is what I'd call a very failed parry.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#19 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#20 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Points in SG or just ordinary cash are a lot like points spent to buy success (p. B347) or a flesh wound (p. B417): they don't really give you any long-term power that will evolve and grow with your PC. However, they might well buy you the opportunity to still have a PC who can evolve and grow. It's up to you whether you think this is a good investment. It's a lot like "What's better? $1,000 on a new cardio machine or $1,000 in my IRA?" If you die of a heart attack at 45, you might have wished you had worked out more . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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