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#11 | |
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Join Date: Mar 2006
Location: Ljubljana, Slovenia
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Cheers, M.
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Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!). Conversion of the supernatural skills in the Basic Set to Powers. |
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#12 | |
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Join Date: Feb 2005
Location: Ayden, North Carolina, USA, North America, planet Earth, Sol system, Milky Way, the Universe
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Веселитесь - Eddie |
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#13 | |
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Join Date: Aug 2004
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It does seem like a strange place for it to end up, though *confuzzled* |
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#14 |
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Join Date: Jan 2008
Location: New Hampshire: Home of the Pretty Leaves!
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If you want to mimic the whole "killing-this-monster-gives-you-this-many-points" mechanic, I'd suggest taking the enemy's character points (wing it), dividing them by 100 or 1000, and hand that amount over to the player when you deem appropriate.
Make sure to keep track of the decimals; squashing enough 0.01-point rats will eventually get you the same amount as slaying one 2.5-point crushroom.
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"If we weren't all crazy, we'd all go insane." -Jimmy Buffet, Changes in Latitudes, Changes in Attitudes |
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#15 |
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Join Date: Nov 2006
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That will break down when you have a monster with a -100 point racial template, but 105 points in combat worthy killing power. He'd be a 5 point monster. Setting up what you are talking about formally would take some effort to weed out the standard skills and advantages and leave just the DF relevant skills and advantages, but is doable.
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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#16 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Anybody who thinks monsters will have point values in the DF series is smoking something interesting. :) That's way too much math for the goal of the series . . . and making GMs do math in play after each battle is even more evil. My guidelines in DF 3 aren't trivial but they are fast. Fast is good.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#17 |
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Join Date: Jun 2006
Location: Spain —Europe
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I think CPs in DF 3 can be awarded by completing objectives (surviving the dungeon), using skills (disable traps), cancelling curses, killing some specific boss monster...
I'm not very sure, but it is posible DF CPs are going to be related with objectives in the dungeon, related to the skills and abilities of your character. Anyway I'm only guessing.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#18 | |
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Join Date: Aug 2005
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#19 | |
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Join Date: Jun 2006
Location: Spain —Europe
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"(...) For instance, Creatures of the Night 3 and Dungeon Fantasy 3: The Next Level are both very close to completion." I'm sure it will be another great book, completing the first two DF books.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#20 | |
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Join Date: Aug 2004
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