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Old 01-26-2008, 12:49 PM   #1
umbros
 
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Default Dungeon Fantasy EPs!

For those of you who intend to run a Dungeon Fantasy
campaign, how will you award Character Points?

I have never liked giving 1 or 2 generic CPs at the end of an adventure. I like giving them for specific successes or behaviors that I want to encourage within a particular genre.

I was thinking about giving 1 or more CPs for some of the following reasons:
  • Teamwork
  • No character deaths
  • defeating key monsters
  • completing a level
  • collecting all of the treasure
  • discovering all secrets

and others, what do you think?
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Old 01-28-2008, 09:51 AM   #2
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Default Re: Dungeon Fantasy EPs!

hmm, no bites. Oh well, next question.

If you were to use the above guidelines for DF, How many points would be the maximum you would grant per session/per adventure?

In other games, I have always granted from 1 to 5 pts depending on how well they moved the plot forward, cool stuff they accomplished, etc.

I want the cp awards to have a more AD&D feel how should I accomplish this?
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Old 01-28-2008, 10:01 AM   #3
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Default Re: Dungeon Fantasy EPs!

Quote:
Originally Posted by umbros
what do you think?
Is that going to be per session? or at the end of the entire dungeon? because if it's per session that's going to stack up to a lot of character points. I suspect that's going to feel a bit "monty haul" after a while.

If you want it to feel more like AD&D, have you considered giving out a 1/10th or 1/5th of a CP for defeating an encounter?

I would also go with letting the PC's rack up eeps, but not actually give them to the players to spend until they reach 15 or 20 eeps at a time. This would be closer to the "ding! level up!" feeling you get.

Personally I think that would defeat some of the point of doing it in GURPS, and you'd have to figure out if they can spend eeps "In the bank" on successes etc still.
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Old 01-28-2008, 11:11 AM   #4
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Default Re: Dungeon Fantasy EPs!

Well, sessions tend to be once a month or so, and campaigns rarely last more than a half dozen sessions these days. (Oh, how I miss the good old days when free time was in abundance and distractions were minimal.) So there is a disappointment factor when they get nothing at the end of a session. I prefer per session rewards for this reason.

I don't think we've ever played a gurps campaign long enough that point bloat became a factor.

Fractional CPs may be a possibility.

I am not averse to a "Hero Point" mechanic that burns CPs. But my players are very stingy with what they consider a rare and valuable commodity.
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Old 01-28-2008, 11:57 AM   #5
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Quote:
Originally Posted by umbros
I am not averse to a "Hero Point" mechanic that burns CPs. But my players are very stingy with what they consider a rare and valuable commodity.
I use a Hero/Fate/Luck point system that is tracked separately from their CPs. This gets them to spend them in game (instead of hoarding them for advancement). I like the idea of decimal CP awards. You could hand them out in hundredths (e.g. you gain .205 CP!). That would give you more D&D sounding numbers.
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Old 01-28-2008, 01:00 PM   #6
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This is a topic I'll be addressing in the third volume. No hints, sorry.
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Old 01-29-2008, 12:06 AM   #7
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Quote:
Originally Posted by Kromm
This is a topic I'll be addressing in the third volume.
Which topic was that again? *innocent*

heh
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Old 01-29-2008, 01:27 AM   #8
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Quote:
Originally Posted by Kromm
This is a topic I'll be addressing in the third volume. No hints, sorry.
Great. I can't wait for a brief summary of contents, but I know that isn't going to happen soon.
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Old 01-29-2008, 01:37 AM   #9
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Once I've finished the writing (this week), read it through for typos (ditto), showed it to my de facto editors (okay, I push the keys, but they find the errors), and received approval on the contents, I'll be happy to summarize DF 3 as I did DF 2. I just don't want to say "Oh, it'll have soap-wrestling rules!" and then have to renege.
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Old 01-29-2008, 01:43 AM   #10
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Soap-wrestling: Lost outtake from Martial Arts...

...And we're the poorer for it :\ :)
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