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Old 01-27-2008, 01:53 PM   #41
Sadurian Mike
 
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Default Re: So...GURPS D&D?

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Originally Posted by Gavynn
GURPS Dungeon Fantasy: Muchkinky Silliness
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Old 01-27-2008, 06:58 PM   #42
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Default Re: So...GURPS D&D?

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Originally Posted by DocRailgun
I think of DF as the GURPS "killer app"... it's likely to appeal to a large group of D&D players (both former and current) that might not otherwise touch GURPS. There are also a number of people abandoning D&D (because of 4th ed.) that might be willing to play DF (especially a DF with GURPS Lite) but aren't so likely to play GURPS otherwise.
My players are certainly enthusiastic about DF.
How playable it is with GUPS LITE only? I don't have too much 4E stuff...
How ready to play it actually is? I've heard it's sort of a genre book - but can I just grab it and throw the characters inside the dungeon rolling rooms and monsters randomly from ready made tables etc etc?

Could it be played almost like a boardgame - withouth the GM raally not deciding anything.

I'm not that interested about the DF:A - making GURPS characters is fun and I've newer really had troubles with it - but I feel GMing GURPS is a bit too hard.

I could see these used as "filler adventures" in semi serious campaings. IE when the GM doesn't have that epic plotline ready and the players don't have anything much in mind either there's always the - hey let's go explore that dungeon - option..
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Old 01-27-2008, 07:11 PM   #43
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Default Re: So...GURPS D&D?

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Originally Posted by Almafeta
You could call it GURPS Pulp Space, taking from Buck Rogers and Flash Gordon and such. That way, instead of having to live up to grand arcs of heroism tieing both GM and players down, you'll know you'll be fighting mustachio-twirling badniks, zapping blasters for the sake of having blasters, and dogfighting in giant sausage-shaped spaceships with tail fins that make ships go faster because they have really big rockets in the back.
Have you been reading my game notes? Oh, wait, my ships aren't sausage-shaped. They're shaped like X-wings and ARC-170s because I'm lazy and have toys of those so I can just point to them instead of describing the ships.

Seriously though, if a GURPS Pulp Space was available, I'd buy it for sure. As it is, I found a lot in Dungeons that I'll be using to simplify things in my space opera game, specifically the Getting Ready to Go section.

As for turning GURPS into D&D, you know, I find it fascinating people keep saying things like that since none of the D&D players I know actually like dungeon crawls. They consider them a lesser form of gaming.
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Old 01-27-2008, 08:17 PM   #44
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Default Re: So...GURPS D&D?

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Originally Posted by JAW
How playable it is with GUPS LITE only? I don't have too much 4E stuff...
(...) can I just grab it and throw the characters inside the dungeon rolling rooms and monsters randomly from ready made tables etc etc?

Could it be played almost like a boardgame - withouth the GM raally not deciding anything.
No to the three questions. Dungeon Fantasy is fully GURPS -not a "lite product"- and it links directly to the Basic Set and Magic, in essential advantages, disadvantages, skills, magic spells, and rules.

However, I think one could handle it someway with GURPS third edition.

Quote:
Originally Posted by JAW
I'm not that interested about the DF:A - making GURPS characters is fun and I've newer really had troubles with it - but I feel GMing GURPS is a bit too hard.
Then DF: Dungeons is your book.
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Old 01-27-2008, 08:23 PM   #45
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Default Re: So...GURPS D&D?

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Originally Posted by ziresta
As for turning GURPS into D&D, you know, I find it fascinating people keep saying things like that since none of the D&D players I know actually like dungeon crawls. They consider them a lesser form of gaming.
That makes me feel understanded, because in my days of AD&D, I was really bent in playing it like if it were GURPS. A pain... And I did can't whitstand the way of other gaming groups around playing AD&D in the way it means to be played ;-)
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Old 02-13-2008, 11:58 PM   #46
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Default Re: So...GURPS D&D?

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Originally Posted by Mailanka
GURPS Dungeon Fantasy works the same way. It hones the engine to focus on the resource management, hack-n-slash strategies of dungeon crawling games, whether those are Warhammer Quest, D&D, Hackmaster, Diablo or Dugneon Seige. It doesn't change anything: There are no levels, no classes, no new rules. Instead, it shows you how the GURPS engine can already do this sort of game, and provides what amounts to a cheatsheet to do it even faster.
Well, there are actually some new rules. If there weren't I wouldn't find it nearly as useful. These aren't huge, worldshaking changes; they're more on the level of the house rules I would make up if I were running a dungeon fantasy anyway. For example, "if you're in town, you can make an Urban Survival roll to rummage in the sewers for coin. Success nets you $1 per point of success. Critical failure means you get a disease." So the new rules are useful, especially because it gives everyone doing DF an "official" common baseline. Similarly, clearly delineating that Bards can buy Mind Control (with limitations) even though it's supernatural is a new, setting-specific rule that is useful under the conditions of Metcalf's Law: it gets more useful as more gamers start using DF.

I wasn't particularly impressed when I first skimmed DF: Characters (although I've since gone back and liked it more) because it seemed to be mostly templates and rules for creating clerical powers, etc., with no rules added from the Basic set. DF: Dungeons impressed me a lot more with new rules, equipment rules and options, magical items, etc. Crunchy bits, as it were.

-Max
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Old 02-14-2008, 01:10 AM   #47
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Default Re: So...GURPS D&D?

Quote:
Originally Posted by ziresta
Seriously though, if a GURPS Pulp Space was available, I'd buy it for sure. As it is, I found a lot in Dungeons that I'll be using to simplify things in my space opera game, specifically the Getting Ready to Go section.

Yes!! So would I.


I am currently running a Forgotten Realms GURPS campaign using DA 1 and 2. Great resource for my campaign.

PS: Any word on DA3? :P For this next weekend :)
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Old 02-14-2008, 10:50 AM   #48
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Default Re: So...GURPS D&D?

DF 3 is now written, edited, checked and handed along for art and layout. Unfortunately, I don't think this coming weekend is an attainable goal. Perhaps by next weekend?
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Old 02-14-2008, 10:53 AM   #49
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Default Re: So...GURPS D&D?

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Originally Posted by Kromm
DF 3 is now written, edited, checked and handed along for art and layout. Unfortunately, I don't think this coming weekend is an attainable goal. Perhaps by next weekend?
That sounds good... let's shoot for that *ig*

Next item?
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Old 02-14-2008, 11:49 AM   #50
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Default Re: So...GURPS D&D?

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Originally Posted by Kromm
DF 3 is now written, edited, checked and handed along for art and layout. Unfortunately, I don't think this coming weekend is an attainable goal. Perhaps by next weekend?
Interestingly enough, I slotted DF3 into my budget for Feb 25th. Not a bad estimate apparently!

I'm guessing it's going to be the same price as the other two?
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