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#11 |
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Join Date: Jan 2008
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Alright got it now. Thanks for clearing that up for me.
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#12 |
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Join Date: Aug 2008
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I revive the post with a what if...? A wizard charms a monster and then another player wanders a new monster and the wizard use the Friendship Potion... the wizard doesn't defeat the second monster so... What about the treasures of the charmed monster?
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May the Munchkin be with you MiB #3272 Iberia Cell Leader |
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#13 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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I disagree with your conclusion. The wizard did not have to run away from the fight, and therefore gets to reap whatever rewards he may earn from it. In this case, he would get the treasures from the first, charmed monster, but not the second (because of the rules on the Friendship Potion). He would get no levels at all.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#14 |
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Join Date: Mar 2009
Location: Vogsphere
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doesn't the 2,6 second rule apply in this case? let's say it takes 2,6 seconds for the monster to be charmed?
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#15 | |
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Join Date: Aug 2004
Location: Macungie, PA
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Quote:
The whole point of my quoted statement is that the effect of the charm is immediate, and you no longer have a Monster to duplicate. You still have sufficient time to foil the player with other cards, but cards like Mate or Mommy, or Monster Enhancers to improve or decrease the Treasure gain can now not be played because the Monster is gone. You can not modify or duplicate nothing. |
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#16 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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There's this whole mythology that has grown up that every action has a 2.6-second window during which it can be countered, and that's simply not true. The only time that time period is mentioned in the rules is when a munchkin says he thinks he's winning and asks if anyone else want to interfere. Resolving class-based powers is immediate; if a Wizard charms the monster, it's gone. We have made the ruling that the 2.6s rule extends, in this one case, to being able to wander another monster into the fight, but no cards that must be played on a monster may be played on the charmed monster, because (I say again) it's gone.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#17 | |
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Join Date: Jan 2009
Location: Italy
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Quote:
but what if the potion of friendship is replaced by monsters are busy (who says that monster "slam the door", so i guess leaving player out of the room where treasure are)? the wizard can still take treasure left by the charmed monster? Last edited by Uzi4U; 06-11-2009 at 07:56 AM. |
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#18 | |
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Join Date: Jun 2005
Location: Here on the perimeter, there are no stars
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Quote:
Besides, the whole door-slamming bit is flavor text anyway. |
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#19 |
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Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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He's asking about the case where another monster has been wandered in.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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#20 |
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Join Date: Jan 2009
Location: Italy
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| Tags |
| friendship potion, wizard charm |
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