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Banned
Join Date: Aug 2004
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#12 | ||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Think about it: "I paid 35 points for Magery 3, and then learned Lend Energy, Lend Vitality, Minor Healing, and at last Major Healing on my way to learning Resurrection. Mwahaha!" "Er, nice . . . I guess. I paid 30 points for Power Investiture 3 and just learned Major Healing."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#13 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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That said, I should add that it would be fun to have an alternate path that only required purely Necromatic prerequisites . . . and that caused the target to be resurrected kind of, well, Evil.
"Who resurrected Gandhi the Cleric?" "Oh, that was Necros the Foul. Good thing he specialized in the right wizardly spells." "Yeah, but the cleric has gone by 'Snake Gandhi' ever since. He just tortured our donkey to death and now he's poisoning the rations."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#14 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#15 | ||
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Join Date: Jun 2007
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Before the rest of my reply, any comment on the Weather spells? Did anyone notice that that is the entire list of Weather spells?
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I never intended to take most of the spells on that list I made. I don't even want most of the healing spells. Here's what happened. The character concept had included Shapeshifting, but Shapeshifting is an Animal spell. Reading the above paragraph (and applying it to Animal) I see that wizards are allowed to take Shapeshifting. It's a prerequisite for Transform Body "so a wizard could learn it." Therefore my wizard can learn Shapeshifting. Yay! The concept is still intact. So why did I make the whole list? Because it was easier to do that than to keep checking back and forth in case I had to deal with another spell elsewhere; after all, there are a lot of prerequisites. I just read once through the spell sheets and wrote everything on one list. On a related note, the statement of needing to have the last step to have the prerequisites is both literally and conceptually quite confusing to me. Literally: it's a prerequisite, so you have to have it before what follows, but you can't have it before what follows. Huh??? Conceptually: if you have to understand something before you can understand a second thing, then you'll be taught the first thing before the second. It's like saying you need to learn to count to learn addition so if you drop out of class after learning to count but before addition was taught you cannot count because you haven't learned addition. Huh??? Since this didn't come from me trying to "game" the system but from a straight-forward parsing of the quoted paragraph above (though I wasn't sure about what to do with the Enchantment ones so I just included them to prevent having to go back to check them too), and since it's quite reasonable considering what being a prerequisite means, I expect others will make the same correct parsing and incorrect interpretation of intention of that paragraph. In the end, I'm just going to enjoy playing whatever blacksmith allows. The list was posted here because we were both surprised by the number of permitted spells from prohibited colleges. He and I had already spoken about just moving Resurrection out of Necromancy; it's such a simple way to fix things, as several here have also noticed. Chris |
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#16 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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