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Old 01-13-2008, 02:04 PM   #1
blacksmith
 
Join Date: Aug 2005
Default Wizard spells in DF

One of my players went through the spells to determine what is and what is not allowed this is what he came up with.

___Animal___

Protect Animal (in Protection)

Shapeshifting (for Lengthen Limb/Transform Body)
Shapeshift Others (for Transform Other)



___Enchantment___

Lich (in Necromancy)
Soul Stone (in Necromancy)
Wraith (in Necromancy)

Enchant (for Lich/Soul Stone/Wraith/Powerstone)
Powerstone (for Charge Powerstone)



___Healing___

Stop Spasm (in Body Control)
Relieve Madness (in Mind Control)
Final Rest (in Necromancy)
Resurrection (in Necromancy)
Detect Poison (in Protection)
Resist Disease (in Protection)
Resist Poison (in Protection)

Lend Energy (for Recover Energy/Charge Powerstone)
Recover Energy
Lend Vitality (for Vigor/Relieve Madness/Zombie/Minor Healing)
Minor Healing (for Steal Energy)
Major Healing (most direct and least Healing spells to get to
Restoration)
Restoration (for Regeneration)
Regeneration (for Instant Regeneration)
Instant Regeneration (for Resurrection)
Halt Aging (for Youth)
Youth (for Steal Youth)



___Plant___



___Weather___

Resist Lightning (in Air/Protection)
Lightning Armor (in Air)
Lightning (in Air)
Lightning Stare (in Air)
Spark Storm (in Air)
Explosive Lightning (in Air)
Spark Cloud (in Air)
Lightning Whip (in Air)
Body of Lightning (in Air)
Ball of Lightning (in Air)
Lightning Weapon (in Air)
Lightning Missiles (in Air)
Shocking Touch (in Air)
Wall of Lightning (in Air)
Clouds (in Air)
Rain (in Air/Water)
Snow (in Air/Water)
Storm (in Air/Water)
Cool (in Air)
Predict Weather (in Air)
Warm (in Air)
Cloud-Walking (in Movement)
Could-Vaulting (in Movement)
Weather Dome (in Protection)
Current (in Water)
Tide (in Water)
Fog (in Water)
Waves (in Water)
Frost (in Water)
Hail (in Water)
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