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Old 01-10-2008, 07:35 PM   #1
AmesJainchill
 
Join Date: Jun 2005
Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by Bruno
(The leather neck protection, for one, is something one of my players has been agitating for for a while)
They didn't have stocks before the 19th century?
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Old 01-10-2008, 08:17 PM   #2
Rasputin
 
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

I'm fairly partial to the powers section myself. Nothing too fancy, but you could use much of that in more serious or lower-point games.

And, like Bruno said, equipment is also a good section.
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Old 01-10-2008, 02:41 PM   #3
Fred Brackin
 
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

The equipment rules. I've seldom seen a template I liked and DF:A is no exception.

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Old 01-10-2008, 06:43 PM   #4
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by blacksmith
My self I would port the rules for different sized weapons and armor over.
My view is, with the due treatment -although that doesn't necessarily easy-, all of it could be useful in a serious fantasy game.

Quote:
Originally Posted by kmunoz
Natural Encyclopedia: 500+ GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 80+ entries
Great links & great work! I didn't know "It Came from the Forums", nice entries... I want to give thanks to you for the compilation work and to all participants for that nice work:

Atreyu Hibiki, Bruno, Cernig, Collective Restraint, D-Flash, DieMunchkin, Gold & Appel Inc, Highland Piper, Knight Marshal, Lonewulf, LWCamp, Rasputin, Rupert, Sandy Mac, Vinny.

Really.
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Old 01-10-2008, 08:35 PM   #5
Lupo
 
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

I'd use most of it!
Not all at once, of course, but most of Dungeon Fantasy ideas, powers, items can be occasionally used in any fantasy campaign to add a "heroic" (or "d&desque") feeling.

Of course if you use all of it, as written, your campaign will be a hack&slash with "classes", which may be consideret "not so serious" by many players.
But you can pick almost anything and use it in a more low-powered, detailed or "realistic" fantasy campaign.
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Old 01-11-2008, 01:29 AM   #6
demonsbane
 
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by Lupo
I'd use most of it!
Not all at once, of course, but most of Dungeon Fantasy ideas, powers, items can be occasionally used in any fantasy campaign to add a "heroic" (or "d&desque") feeling.
I mostly agree. I think the "seriousness" depends very much of the quality of the roleplaying-story-setting elements you throw in it (if you want to do it!).

Quote:
Originally Posted by Captain-Captain
Kromm answered this a few days back:

http://forums.sjgames.com/newreply.p...reply&p=511511
I missed that thread. Thanks for the link.
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