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Old 01-10-2008, 02:56 PM   #11
blacksmith
 
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by kmunoz
Not having compared Magic 4e with DF yet, I can't say for sure, but my assumption was that the PI lists simply indicated which spells required what level of Magery (converted to PI). (If I'm wrong, then ignore the rest of this...)
You are wrong. No spell requires magery of more than three, I am not sure if any require more than magery 2.
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Old 01-10-2008, 06:43 PM   #12
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

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Originally Posted by blacksmith
My self I would port the rules for different sized weapons and armor over.
My view is, with the due treatment -although that doesn't necessarily easy-, all of it could be useful in a serious fantasy game.

Quote:
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Natural Encyclopedia: 500+ GURPS bestiary entries
It Came from the Forums: A Community Bestiary with 80+ entries
Great links & great work! I didn't know "It Came from the Forums", nice entries... I want to give thanks to you for the compilation work and to all participants for that nice work:

Atreyu Hibiki, Bruno, Cernig, Collective Restraint, D-Flash, DieMunchkin, Gold & Appel Inc, Highland Piper, Knight Marshal, Lonewulf, LWCamp, Rasputin, Rupert, Sandy Mac, Vinny.

Really.
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Old 01-10-2008, 07:35 PM   #13
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

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(The leather neck protection, for one, is something one of my players has been agitating for for a while)
They didn't have stocks before the 19th century?
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Old 01-10-2008, 08:17 PM   #14
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

I'm fairly partial to the powers section myself. Nothing too fancy, but you could use much of that in more serious or lower-point games.

And, like Bruno said, equipment is also a good section.
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Old 01-10-2008, 08:35 PM   #15
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

I'd use most of it!
Not all at once, of course, but most of Dungeon Fantasy ideas, powers, items can be occasionally used in any fantasy campaign to add a "heroic" (or "d&desque") feeling.

Of course if you use all of it, as written, your campaign will be a hack&slash with "classes", which may be consideret "not so serious" by many players.
But you can pick almost anything and use it in a more low-powered, detailed or "realistic" fantasy campaign.
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Old 01-10-2008, 10:54 PM   #16
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by kmunoz
Not having compared Magic 4e with DF yet, I can't say for sure, but my assumption was that the PI lists simply indicated which spells required what level of Magery (converted to PI). (If I'm wrong, then ignore the rest of this...) So the restrictions are there, yes, but they are only a partial selection of the restrictions normally assigned to each spell. The "time in grade" restrictions you describe are good, but I should think they'd apply to Magery as well, which makes the PI lists still significantly less restrictive than the standard spell prereq system.

IMO, the magic system itself (for divine and mana-based magic both) should be balanced without reference to other disads that *might* be applicable for a given character. So while one could argue that Duty and other disads or conditions make a divine spellcaster just as restricted as a normal mage, that doesn't help the magic system's internal balance. A mage could have the same restrictions (outside the magic system), and then would be at a disadvantage relative to his cleric brother, who has no magic system prereqs other than PI.
Kromm answered this a few days back:

http://forums.sjgames.com/newreply.p...reply&p=511511

Quote:
Originally Posted by Kromm
Thus, Bardic Talent is in effect this:
Generic Power Talent [5/level] + Magery (Limited Colleges*, Two Colleges, -30%; Song, -40%) [3]
* From the upcoming Thaumatology.
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Old 01-11-2008, 01:29 AM   #17
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by Lupo
I'd use most of it!
Not all at once, of course, but most of Dungeon Fantasy ideas, powers, items can be occasionally used in any fantasy campaign to add a "heroic" (or "d&desque") feeling.
I mostly agree. I think the "seriousness" depends very much of the quality of the roleplaying-story-setting elements you throw in it (if you want to do it!).

Quote:
Originally Posted by Captain-Captain
Kromm answered this a few days back:

http://forums.sjgames.com/newreply.p...reply&p=511511
I missed that thread. Thanks for the link.
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Old 01-11-2008, 07:08 AM   #18
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Default Re: What parts of Dungeon Fantasy would you use in a serious game

Quote:
Originally Posted by Captain-Captain
Kromm answered this a few days back:

http://forums.sjgames.com/newreply.p...reply&p=511511
Fantastic. Thanks!
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