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Old 12-27-2007, 11:17 PM   #11
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by Paul
In that line of thought: what would you have preferred to see released?
If it's a GURPS 4th Edition PDF I will buy it. One reason is to support the GURPS line the other is that I usually find something useful inside no matter how far off topic is seems to my campaign setting (which is modern day magical with a twist of Stargate). Take Dungeon Fantasy Adventurers for example, the magical items section has my creative juices flowing while I write this.

Now back to your question, well I would love to see the GURPS Basic Set release in one big combined PDF. Yeah, I know I have brought this up before, but I promise it's my last whinge concerning this in 2007! Now that GURPS is moving more to PDFs it just seems weird to expect people to buy PDFs for a game system that itself is not available as a PDF.

I tend to buy all the GURPS hardbacks relevant to my campaign setting and happily sit them on my bookshelf for the occasional read but during my gaming all I want to use is my laptop. Here's hoping 2008 will be a happy PDF year.
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Old 12-28-2007, 01:46 AM   #12
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Well, the item is now mine, and it's just about fair to say that GURPS D&D is here, like it or not - and I like it!

Of course, many will likely feel that they don't need the notes on how to create two-dimensional dungeon delvers. Fair enough. But for those getting their feet wet without too many aspirations other than perhaps getting to know the system, this is very close to being just the thing, I believe. And the language around the archetypes presented will help anyone transitioning from D&D feel right at home, easing him into this new world. If that is a bug or a feature is up to you, but this is GURPS - and dungeon-delving H&S is a valid genre, enjoyed by many, and many a topic on how to help people transition have been posted. Official help is now there.

And there is one feature that is worth coming in after for all of us (at least until the new version of Low-Tech sees light of day) - there is a quite comprehenisve Gear chapter that is useable in ANY fantasy campaign - and thank you for that!
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Old 12-28-2007, 01:54 AM   #13
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Default Re: Last PDF of 2007, and it's GURPS doozy!

i think it's a really neat idea and a really good example of a good topic for a nice niche market. Certainly not for everyone, but who cares because it didn't cost any printing money kinda thing.
I doubt I'll ever use it, but it might be fun enough to have at some point that I might lay down some monies for it.

My one main thought, though.. is that it's frustrating not to have 'Dungeons' or whatnot out.. because there is nothing about gameplay in this pdf and the totally ass complicated combat rules etc really need to be addressed before you can let gurps loose on ur typical dungeon fantasy adventure. The way I look at it, this supplement isn't gameable on its own, so I really think it might have been better, not necessarily to bundle them all together cause this one counts mostly as the phb as i understand it, but it would have been much nicer to have them both released at the same time so it's playable out of the box kinda thing..

I guess this way you get a bit more press through multiple release events, and it doesn't reaally matter all thaaat much. But just looking at the contents I am definitely left wanting a lot more before I decide this series is worthwhile..
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Old 12-28-2007, 02:41 AM   #14
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Well, they're both (DF: Adventurers and DF: Dungeons) written. It's just that there's only so much layout we can do in a week before the holidays. :) You'll see plenty on game play in Dungeons, believe me.
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Old 12-28-2007, 09:10 AM   #15
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Is it too early to request an omnibus POD version, to contain both volumes and maybe GURPS Lite as well? 'Cause, like, that seems like it'd be just the ticket for a really handy book....
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Old 12-28-2007, 09:45 AM   #16
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Quote:
Originally Posted by Paul
Well, thanks for the feedback, anyway.

In that line of thought: what would you have preferred to see released?
As a GURPS 4e PDF with roughly the same page count?

I honestly don't know.
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Old 12-28-2007, 10:57 AM   #17
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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As a GURPS 4e PDF with roughly the same page count?

I honestly don't know.
Think on it, and get back to me.

No one product is going to make everyone happy, but with the variety of PDF release, we should be able to release something that interests you.
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Old 12-28-2007, 12:18 PM   #18
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by RevBob

Is it too early to request an omnibus POD version, to contain both volumes and maybe GURPS Lite as well? 'Cause, like, that seems like it'd be just the ticket for a really handy book....
We can think on it. If we ever did that, the included Lite would have to be optimized to describe the advantages, skills, and spells in the PDFs, and not the ones not seen there. So that would be a third project of no less complexity.
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Old 12-28-2007, 01:23 PM   #19
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by Kromm
We can think on it. If we ever did that, the included Lite would have to be optimized to describe the advantages, skills, and spells in the PDFs, and not the ones not seen there. So that would be a third project of no less complexity.
If you go this route, it would seem that you'd want/need Lite, some sort of enhanced Magic offering, as Lite has none, Adventurers, Dungeons, Monsters, Traps, and Treasure. Possibly a Gear section as well.

That's 256 pages, perfect for a compendium hardback release. Effectively GURPS DnD in one glossy, friendly to FLGS, +5 Tome of Goodness.

Edit: And those who wander into e32 and get each PDF offering likely are not the complete set of people who would get the omnibus DF:Compendium hardcover. You'd get additional sales for the hardback, plus some completists who would buy both the electronic and hardbound versions. The errata would be in for most, if not all, of the PDF versions, and possibly the 256 page book would be inexpensive to lay out...like when your PhD adviser allows you to "staple your papers together" to make a thesis.
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Old 12-28-2007, 01:28 PM   #20
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by DouglasCole
Effectively GURPS DnD in one glossy, friendly to FLGS, +5 Tome of Goodness.
Except that Dungeon Fantasy is targeted at GURPS players who want to run dungeon crawls, not D&D players who want, for whatever reason, to leave D&D behind. That would be a very different book. One worth writing? That's a different question (and thread).
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