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Old 12-26-2007, 01:42 PM   #1
Polydamas
 
Join Date: Jan 2006
Location: Central Europe
Default Martial Arts and Chariots

Hello All, a few MA related questions for a Chariot Archery style I'm working on.

Per p. B548, turning in an exposed seat/saddle to fire at foe behind gives a -4 penalty to hit. What if you are standing in a cramped vehicle and can actually turn around? Maybe -2?

What penalties are there for driving a vehicle (chariot) without using your hands? With one hand? How do they relate to the drive-while-shooting penalty of -2 or the weapon's Bulk? Would a No-Hands Charioteering technique be reasonable for people who can drive with the reins tied around their waists and their hands full of a bow and arrow like pharaohs in Egyptian art? (I expect this was as much a way of showing the pharaoh as heroic as a real technique, but it should be cool for PCs whose driver just took two cubits of reed arrow to the throat). If so, what would a reasonable skill penalty be?

Lastly, how do these two techniques look? One should be familiar from Low Tech (3e).

Sharp Turn (Hard)

Default: Teamster
Prerequisite: Teamster (any); cannot exceed prerequisite skill + 4


If you know this technique above default level, you may use it instead of the underlying skill whenever you make a control roll to turn earlier or tighter than is normally allowed; see Pushing the Envelope p. B395 for details.

Trample the Slain (Hard)

Default: Teamster
Prerequisite: Teamster (any); cannot exceed prerequisite skill + 4


You are trained to leap a chariot over simple obstacles, such as logs or dead bodies. If you know this technique above default level, you may use it instead of the underlying skill whenever you make a skill roll to pass over a simple linear obstacle. This technique does not help against anything which cannot be bumped over, such as pits, brush, or a field of stakes.
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Old 12-26-2007, 02:07 PM   #2
Der Wanderer
 
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Default Re: Martial Arts and Chariots

Quote:
Originally Posted by Polydamas
Sharp Turn (Hard)

Default: Teamster
Prerequisite: Teamster (any); cannot exceed prerequisite skill + 4


If you know this technique above default level, you may use it instead of the underlying skill whenever you make a control roll to turn earlier or tighter than is normally allowed; see Pushing the Envelope p. B395 for details.
This is actually precisely in Gurps Fantasy pg 136, with exact rulings...
And it defaults to Teamster-1 (see Pushing the Envelope B295)
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Last edited by Der Wanderer; 12-26-2007 at 02:14 PM.
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Old 12-26-2007, 02:13 PM   #3
Der Wanderer
 
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Default Re: Martial Arts and Chariots

Quote:
Originally Posted by Polydamas
Hello All, a few MA related questions for a Chariot Archery style I'm working on.
Gurps Fantasy has also a Chariot Archery Technique similar to the Mounted Shooting Technique in MA
Difference:
Chariot Archery works with any wheeled vehicle (less specialization) but starts out at Bow-6
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Old 12-27-2007, 12:52 PM   #4
Polydamas
 
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Default Re: Martial Arts and Chariots

Thanks for the help, Der Wanderer. I don't think I can use Bill's Sharp Turn technique though since I'd use the realistic turning radius rules rather than the default cinematic ones which the Fantasy technique assumes (squaring integers then knocking off a digit has no terror for me).

Quote:
Originally Posted by Der Wanderer
Gurps Fantasy has also a Chariot Archery Technique similar to the Mounted Shooting Technique in MA
Difference:
Chariot Archery works with any wheeled vehicle (less specialization) but starts out at Bow-6
Ah, but MA makes Mounted Shooting cover both chariots and Parthian Shots. I assume it over-rides GURPS Fantasy on martial matters.
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