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Join Date: Jun 2006
Location: On the road again...
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I'm probably going to be starting an Old West game on IRC after the New Years (assuming I get the players for it). I'd like to give the players some simple 75- to 125-point templates to work from (I'm looking at 150/-75 point characters to start, so that leaves plenty of room for customization). However, I've hit a mental roadblock after doing two of them: a US Army Cavalryman and a Bounty Hunter.
Army Cavalryman [75] Attributes: ST 11 [10]; DX 11 [20]; IQ 10 [0]; HT 11 [10]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0]. Advantages: Combat Reflexes [15]; Fit [5]; Military Rank 1 [5] (assuming an enlisted man; officers have at least Military Rank 3 [15], indicating a Lieutenant). Disadvantages: Duty (US Army) (Freq: 12 or less) [-10]; -20 from the following: Code of Honor (Soldier's) [-10], Compulsive Behavior [-5 to -15], Fanaticism [-15], Intolerance (Indians or ex-Rebels are common) [-5 or -10], Light Sleeper [-5], Overconfidence [-5*]; Primary Skills: Guns (Rifle) (E) DX+2 [4] - 14 ; Riding (Horse) (A) DX+1 [4] - 13; Soldier (A) IQ+1 [4] - 11. Secondary Skills: Broadsword (A) DX-1 [1] - 11; Guns (Pistol) (E) DX+1 [1] - 13*; Survival (Plains or Desert) (A) Per+0 [2] - 10; Tactics (H) IQ-1 [2] - 9 Techniques: Mounted Shooting (Guns (Rifle)/Equines) (H) def+1 [2] - 11. * defaulted from Guns (Rifle) Common Advantages/Perks: Ally (not more than 50%, representing a special horse for that character) [2*]; Gunslinger [25]; Weapon Bond [1]. Common Skills: Animal Handling (Equines); Fast-Draw (Ammo, Long-Arm, Pistol, and/or Sword); Packing; Veterinary. Common Techniques: Cavalry Training (Broadsword) Tech/H. Bounty Hunter [100] Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0]. Advantages: 30 points from the following: Allies [1 to 10*], Charisma [5/level], Contacts [1 to 4*], Courtesy Rank [1/level], Legal Enforcement Powers 1 or 2 (Informal, -50%) [3 or 5], Outdoorsman [10/level], Reputation [5/level*]. Disadvantages: -25 from the following: Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Code of Honor (Professional) [-5], Greed [-15*], Honesty [-10*], Low Empathy [-20], Odious Personal Habit [-5 to -15], Reputation [-5/level*], or Stubbornness [-5]. Primary Skills: Current Affairs (Headline News) (E) IQ+2 [4] - 13; Detect Lies (H) Per+0 [4] - 12; Forced Entry (E) DX+2 [4] - 13; Tracking (A) Per+1 [4] - 13. Secondary Skills: Brawling (E) DX+1 [2] - 12; Carousing (E) HT+1 [2] - 12 or Streetwise (A) IQ+0 [2] - 11; Criminology (A) IQ+0 [2] - 11; Guns (Pistol, Rifle, or Shotgun) (E) DX+1 [2] - 12; Interrogation (A) IQ+0 [2] - 11 or Intimidation (A) Will+0 [2] - 11. Background Skills: Area Knowledge (E) IQ+0 [1] - 11; Riding (Equines) (A) DX-1 [1] - 10; Search (A) Per-1 [1] - 11; Survival (Desert or Plains) (A) Per-1 [1] - 11. Common Skills: Animal Handling (Equines); Boxing; Fast-Draw (Ammo, Knife, Long-Arm, or Pistol); Knife; Packing. Common Techniques: Mounted Shooting (Guns/Equines) Tech/H I'd like to give the players templates for "Barmaid", "Cattle Rustler/Horse Thief", "Cowboy/Rancher", "Gunslinger", "Indian Warrior", "Lawman", "Journalist", "Preacher" (with potential lenses for "fire and brimstone" and the more pacifistic types), and a "Saddle Tramp/Drifter", in addition to the ones above. Anything to help would be appreciated.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| Tags |
| old west, templates |
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