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#1 |
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Join Date: Jun 2006
Location: On the road again...
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I'm probably going to be starting an Old West game on IRC after the New Years (assuming I get the players for it). I'd like to give the players some simple 75- to 125-point templates to work from (I'm looking at 150/-75 point characters to start, so that leaves plenty of room for customization). However, I've hit a mental roadblock after doing two of them: a US Army Cavalryman and a Bounty Hunter.
Army Cavalryman [75] Attributes: ST 11 [10]; DX 11 [20]; IQ 10 [0]; HT 11 [10]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0]. Advantages: Combat Reflexes [15]; Fit [5]; Military Rank 1 [5] (assuming an enlisted man; officers have at least Military Rank 3 [15], indicating a Lieutenant). Disadvantages: Duty (US Army) (Freq: 12 or less) [-10]; -20 from the following: Code of Honor (Soldier's) [-10], Compulsive Behavior [-5 to -15], Fanaticism [-15], Intolerance (Indians or ex-Rebels are common) [-5 or -10], Light Sleeper [-5], Overconfidence [-5*]; Primary Skills: Guns (Rifle) (E) DX+2 [4] - 14 ; Riding (Horse) (A) DX+1 [4] - 13; Soldier (A) IQ+1 [4] - 11. Secondary Skills: Broadsword (A) DX-1 [1] - 11; Guns (Pistol) (E) DX+1 [1] - 13*; Survival (Plains or Desert) (A) Per+0 [2] - 10; Tactics (H) IQ-1 [2] - 9 Techniques: Mounted Shooting (Guns (Rifle)/Equines) (H) def+1 [2] - 11. * defaulted from Guns (Rifle) Common Advantages/Perks: Ally (not more than 50%, representing a special horse for that character) [2*]; Gunslinger [25]; Weapon Bond [1]. Common Skills: Animal Handling (Equines); Fast-Draw (Ammo, Long-Arm, Pistol, and/or Sword); Packing; Veterinary. Common Techniques: Cavalry Training (Broadsword) Tech/H. Bounty Hunter [100] Attributes: ST 11 [10]; DX 11 [20]; IQ 11 [20]; HT 11 [10]. Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 11 [0]; Per 12 [5]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0]. Advantages: 30 points from the following: Allies [1 to 10*], Charisma [5/level], Contacts [1 to 4*], Courtesy Rank [1/level], Legal Enforcement Powers 1 or 2 (Informal, -50%) [3 or 5], Outdoorsman [10/level], Reputation [5/level*]. Disadvantages: -25 from the following: Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Code of Honor (Professional) [-5], Greed [-15*], Honesty [-10*], Low Empathy [-20], Odious Personal Habit [-5 to -15], Reputation [-5/level*], or Stubbornness [-5]. Primary Skills: Current Affairs (Headline News) (E) IQ+2 [4] - 13; Detect Lies (H) Per+0 [4] - 12; Forced Entry (E) DX+2 [4] - 13; Tracking (A) Per+1 [4] - 13. Secondary Skills: Brawling (E) DX+1 [2] - 12; Carousing (E) HT+1 [2] - 12 or Streetwise (A) IQ+0 [2] - 11; Criminology (A) IQ+0 [2] - 11; Guns (Pistol, Rifle, or Shotgun) (E) DX+1 [2] - 12; Interrogation (A) IQ+0 [2] - 11 or Intimidation (A) Will+0 [2] - 11. Background Skills: Area Knowledge (E) IQ+0 [1] - 11; Riding (Equines) (A) DX-1 [1] - 10; Search (A) Per-1 [1] - 11; Survival (Desert or Plains) (A) Per-1 [1] - 11. Common Skills: Animal Handling (Equines); Boxing; Fast-Draw (Ammo, Knife, Long-Arm, or Pistol); Knife; Packing. Common Techniques: Mounted Shooting (Guns/Equines) Tech/H I'd like to give the players templates for "Barmaid", "Cattle Rustler/Horse Thief", "Cowboy/Rancher", "Gunslinger", "Indian Warrior", "Lawman", "Journalist", "Preacher" (with potential lenses for "fire and brimstone" and the more pacifistic types), and a "Saddle Tramp/Drifter", in addition to the ones above. Anything to help would be appreciated.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#2 |
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Join Date: Jul 2007
Location: One Mile Up
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Plucky Barmaid (Mildly Cinematic) [50]:
Attributes: ST 9 [-10]; DX 11 [20]; IQ 10 [0]; HT 13 [30]. Secondary Characteristics: Dmg 1d-2/1d-1; BL 16; HP 9 [0]; Will 12 [10]; Per 10 [0]; FP 13 [0]; Basic Speed 6.0 [0]; Basic Move 6 [0]. Advantages: Alcohol Tolerance [1]; Appearance (Attractive) [4]; Hard to Kill X1 [2]; Plus 15 from the following: Combat Reflexes [15]; Contact Group (Local Underworld: 12, 15 or Less, Somewhat Reliable) [15]; Danger Sense [15]; Serendipity X1 [15]; Disadvantages: Duty (Job, 9 or Less) [-5]; Social Stigma (2nd-Class Citizen) [-5]; Status -1 [-5]; Plus -25 from the following: Addiction (Tobacco or Opium) [-5 to -20]; Alcoholism [-15]; Bad Temper [10*], Compulsive Behavior [-5* to -15*]; Debt [-1 to -25]; Lecherousness [-15*]; Overconfidence [-5*]; Pacifism (Reluctant Killer) [-5]; Reputation -2 ("Tarnished Woman," Upright God-Fearing Folk, Always) [-5]; Stubbornness [-5]; Wealth (Struggling or Poor) [-10 to -15]; Primary Skills: Carousing (E) HT [1] - 13; Housekeeping (A) IQ [2] - 10; Savoir-Faire (Servant) (E) IQ+2 [4] - 12; Sex Appeal (A) HT [2] - 13; Secondary Skills: Brawling (E) DX+2 [4] - 13; Current Affairs (Local) (E) IQ+2 [4] - 12; Techniques: Knee Strike (Brawling) (A) Def+1 [1] - 13; Common Advantages: Ally (Lover, Admirer, or Coworker) [Various]; Fit [5]; Voice [10]; Common Skills: Area Knowledge; Current Affairs (Any); Dancing; Diplomacy; Fast Talk; First Aid; Gambling; Guns (Pistol or Shotgun); Holdout; Observation; Streetwise; Notes: For a mildly cinematic Plucky Barman, simply add +2 ST, subtract -1 DX, convert 2 points of Savoir-Faire to Pro Skill (Bartender), convert Sex Appeal to Intimidation OR Diplomacy, and eliminate Appearance, Social Stigma, and Knee Strike. Last edited by Gold & Appel Inc; 12-09-2007 at 10:15 AM. Reason: Tweaks |
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#3 |
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Join Date: Jul 2007
Location: One Mile Up
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High Plains / Dusty Desert Drifter (Realistic or Mildly Cinematic) [75]:
Culture: Familiarity: Western [0]; Plains OR Southwest Indian [1]; Languages: English (Native / Broken) [-2]; Plus any 2 from: Indian Languages or Spanish (Broken / None) [1/Each]; Attributes: ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 12 [20]; Secondary Characteristics: Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 11 [0]; Per 12 [5]; FP 12 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]. Advantages: Absolute Direction [5]; Plus 30 from: Charisma [5/Level]; Combat Reflexes [15]; Destiny [5 to 15]; Extra Cultures/Languages [Various]; Extra Perception [5/Level]; Fit [5 to 15]; Luck [15/Level]; Pitiable [5]; Serendipity [15/Level], Talent (Outdoorsman) [10/Level]; Disadvantages: Status -2 [-10]; Plus -25 from: Addiction (Tobacco) [-5]; Alcoholism [-15]; Clueless [-10]; Destiny [-5 to -15]; Enemy [Various]; Intolerance (City Slickers) [-5]; Laziness [-10]; Loner [-5*]; Odious Personal Habit [-5 to -15]; Pacifism (Self Defense) [-15]; Secret [-5 to -20]; Short Attention Span [-10*]; Unluckiness [-10]; Wealth (Struggling or Poor) [-10 to -15]; Xenophilia [-10*]; Primary Skills: Area Knowledge (Any) (E) IQ+2 [4] - 13; Naturalist (H) IQ-1 [2] - 10; Navigation (Land) (A) IQ [2] - 11; Riding (Equine) (A) DX+1 [4] - 11; Scrounging (E) Per+2 [4] - 14; Survival (Plains OR Desert) (A) Per+1 [4] - 13; Secondary Skills: Guns (Pistol, Shotgun, or Rifle) (E) DX+2 [4] - 12; Hiking (A) HT-1 [1] - 11; Plus one of: Diplomacy (H) IQ [4] - 11 OR Intimidation (A) Will+1 [4] - 12; Common Advantages: Ally (Unusually Intelligent Horse, Mule, or Dog) [Various]; Common Skills: Brawling; Camouflage; Fast Draw (Any); Knife; Occultism (Plains or SW Indian); Packing; Prospecting; Stealth; Swimming; Tracking; Wrestling; Last edited by Gold & Appel Inc; 05-05-2008 at 01:23 PM. Reason: Fixed Math |
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#4 |
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Join Date: Oct 2006
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If you have access to GURPS Space, there are plenty of templates (starting on p. 226) that you can raid for useful information. Two examples follow:
Gambler [75 points] Attributes [50]: ST 10; DX 11 [20]; IQ 11 [20]; HT 11 [10] Secondary Attributes [10]: Dmg 1d-2/1d; BL 20 lbs; HP 10; Will 11; Per 13 [10]; FP 10; Basic Speed 5.50; Basic Move 5 Advantages [34]: Attractive [4]; Charisma 2 [10]; Eidetic Memory [5]; Smooth Operator 1 [15] Perk [1]: Weapon Bond (Derringer) Disadvantages [-40]: Addiction (Cheap; Tobacco) [-5]; Greed (12) [-15]; Overconfidence (12) [-5]; Trickster (12) [-15] Primary Skills [14]: Gambling (A) IQ+1 [4]-12; Sleight of Hand (H) DX+1 [8]-13; Streetwise (A) IQ [2]-11 Secondary Skills [3]: Guns (Pistol) (E) DX [1]-11; Savoir-Faire (E) IQ [1]-11; Sex Appeal (A) HT-1 [1]-10 Background Skills [3]:Carousing (E) HT [1]-11; Law (region) (H) IQ-1 [2]-10 Doctor [75 points] Attributes [60]: ST 10; DX 10; IQ 13 [60]; HT 10 Secondary Attributes [0]: Dmg 1d-2/1d; BL 20 lbs; HP 10; Will 13; Per 13; FP 10; Basic Speed 5.00; Basic Move 5 Advantages [25]: Comfortable Wealth [10]; High Manual Dexterity 2 [10]; Status 1 [5] Disadvantages [-35]: Code of Honor (Doctor's Oath) [-5]; Honesty (12) [-10]; Pacifism (Self-Defense) [-15]; Workaholic [-5] Primary Skills [16]: Diagnosis (H) IQ+1 [8]-14; Physician (H) IQ [4]-13; Surgery (any) (H) IQ [4]-13 Secondary Skills [4]: Pharmacy (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12 Background Skills [5]: Biology (any) (H) IQ [4]-13; Research (A) IQ-1 [1]-12 ..... Also, there is an appendix in High-Tech designed specifically for the use of guns, both realistic and cinematic. Hope this helps. Last edited by NastyGuns; 12-09-2007 at 10:50 AM. |
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#5 |
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Join Date: Jul 2007
Location: One Mile Up
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Cowboy / Rancher (Realistic) [75]:
Culture: Familiarity: Western [0]; Languages: English (Native / None) [-3]; Attributes: ST 11 [10]; DX 10 [0]; IQ 10 [0]; HT 12 [20]; Secondary Characteristics: Dmg 1d-1/1d+1; BL 24; HP 12 [2]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0]. Advantages: Fit [5]; Talent X2 (Animal Friend) [10]; Plus 30 from: Animal Empathy [5]; Extra Animal Friend [5/Level]; Reputation [5/Level]; Very Fit [+10]; Wealth (Comfortable to Very Wealthy) [10 to 30]; Disadvantages: Duty (Job, 9 or Less) [-5]; Plus -20 from: Addiction (Tobacco) [-5]; Alcoholism [-15]; Compulsive Behavior [-5* to -15*]; Enemy (Rival) [Various]; Hidebound [-5]; Honesty [-10*]; Incurious [-5*]; Intolerance (Farmers or City Slickers are common) [-5]; Lecherousness [-15*]; Pacifism (Reluctant Killer) [-5]; Reputation [-5/Level]; Wealth (Struggling) [-10]; Xenophobia [-15*]; Primary Skills: Animal Handling (Cattle, Horses, Pigs, or Sheep) (A) IQ+3* [4] - 13; Area Knowledge (Grazing Ranges / Drive Routes) (E) IQ+2 [4] - 12; Riding (Equine) (A) DX+3* [4] - 13; Secondary Skills: Carpentry (E) IQ [1] - 10; Hiking (A) HT-1 [1] - 11; Knot-Tying (E) DX [1] - 10; Lasso (A) DX+1 [4] - 11; Veterinary (H) IQ+2* [4] - 12; * - Includes +2 for Animal Friend. Background Skills: Carousing (E) HT+1 [2] - 13; Survival (Plains OR Desert) (A) Per-1 [1] - 9; Common Advantages/Perks: Alcohol Tolerance [1]; Ally (Coworker) [Various]; Patron (Employer) [Various]; Common Skills: Animal Handling (Any not chosen above); Boxing; Brawling; Gambling; Games; Guns (Pistol or Rifle); Hobbies; Leatherworking; Naturalist; Navigation; Packing; Sex Appeal; Teamster; Tracking; Whip; Common Techniques: Hands-Free Riding (Equine); Quick Mount (Riding/Equine); Staying Seated (Riding/Equine); Last edited by Gold & Appel Inc; 01-10-2009 at 03:47 PM. Reason: Tweaks |
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#6 |
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Join Date: Aug 2004
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Didn't Old West have templates? The second edition, anyway. If not, GURPS Deadlands had templates that you might use.
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#7 | |
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Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Quote:
I have a copy of Deadlands, and I think you are right (but don't have my book handy just now). -P.
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~~~~~~~~~~~~~~~~~ P. Mandrekar, Geneticist and Gamer Rational Centrist "Everyone is entitled to his own opinion, but not his own facts"- Daniel P. Moynihan |
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#8 | |
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Join Date: Oct 2007
Location: Richmond, California, USA
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Quote:
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#9 | |
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Join Date: Jun 2006
Location: On the road again...
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Quote:
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#10 |
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Join Date: Jun 2006
Location: On the road again...
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Thanks for the help so far, guys.
Unfortunately, I don't have Old West or Deadlands to work from; most of my sources are actually movies such as Unforgiven, Young Guns, Tombstone, and The Good, The Bad, and the Ugly, with a healhy done of stats from High-Tech. When I give the players a listing of available guns, I'll probably leave off the damage ratings until after they select their guns.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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| old west, templates |
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