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Old 11-28-2007, 09:02 AM   #1
robertsconley
 
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Join Date: Jul 2006
Default For your enjoyment: An alternate Traveller

Over here, http://www.therpgsite.com/forums/showthread.php?t=8346, people talking about how RPGs could have developed earlier. Having written some alt-history stuff, I came up with something I thought would have been plausible.

For your enjoyment

Quote:
Originally Posted by John Morrow
I don't disagree that fandom played a role, but go back a step further and ask why fandom developed. That, too, involved leisure time and disposable income.
Here is what I feel is a plausible version written in a alt-history format.

-----------------------------------
Forward to Adventure
A retrospective of 30 years of Adventure Games.
Imagination #224, September 5th 1970
Hello fans, welcome to the 30th anniversary of the Adventure Game. It was at ChiCon I where Paul Miller and V. Wiseman introduced "Travelling, Your adventures in the future". Surprisingly the first edition of Travelling wasn’t a game. Sure many of today’s rules were present. World & creature creation, starship construction were present. The remaining rules were either non-existent or only present in the sketchiest of outlines.

To understand why Travelling was written. We need to go back to the New York World Fair and the first Worldcon. Miller was one of those attending the first con. Like other fans he was intensely interested in the new style of science fiction being written in Astounding and other magazines. He wanted to learn how to write those stories. Rumors have it that he spent much of the convention trying to corner Campbell and other editors with questions about how to write good science fiction.

Miller left the first WorldCon very frustrated as he felt that nobody could give him clear answers. He returned to his hometown of Chicago where two months later he was talking to his friend Victor Wiseman. Wiseman was studying physics at the University of Chicago at the time. Inspired by his friend’s troubles, he sat down and wrote up a set of tables for his friend to use to create his stories. For the next four months Wiseman researched the available literature on planets, stars, rockets, and even a little biology. By the spring of 1940 he had over two dozen pages of tables, charts, and notes for Miller.

Miller loved what Wiseman had done and immediately used them to create his own worlds and settings. Miller pulled material from E.E. Smith and other writers of the time. When Miller found something that wasn’t clear or was difficult to use, he made notes and worked with Wiseman to make the charts easier to use. One innovation that introduced at this time was the use of dice to randomize various results.

Miller wrote in Imagination #64, “I was making the first sector of the Spinward Republic and was starting to get repetitive in how my worlds were turning out. To give my head a break I started rolling dice to randomly pick items off of the tables, modifying the more outlandish results. When I showed Wiseman what I was doing, he picked up on it right away. He knew quite a bit about statistics and probability from his work at the University. For the third revision he reorganized the tables so you could use 1 or more dice to roll for random results.

At the end of the spring term, Miller and Wiseman had what would be the first edition of Travelling finished. With the second World Con coming in September, the pair decided to spend $100 and print their charts and notes as a small book with the intention to sell it at the Con. They figured that there were other writers that have the same problems as Miller.

That summer, Miller took all of Wiseman’s notes and charts and typed them up. He took Wiseman’s star, world, creature, and starship charts and added chapters on characters, equipment, and setting. At the end he included a small subsector of his Spinward Republic setting, the classic Victoria Subsector.

When September rolled around, Miller went to the WorldCon and set up a table with 100 copies of Travelling for sale for $2. Travelling was a hit! All 100 copies sold out by the end of the second day. Years later Robert Heinlein wrote “I walked by and saw Miller there with a crowd of people. I picked up a copy of Travelling. Now I knew a lot of what Wiseman and Miller wrote and had the reference books; but it was nice to have it all in one place. Plus being able to use dice helped when you are stuck trying to figure out exactly what a place looked like. “

Miller left the convention with orders for two dozen more books. In addition he used some of the cash to pay for ads in next month’s issue of Astounding and other magazines. When he got back he split the profits with Wiseman and the two ordered 100 more books. Throughout that first year Travelling was reprinted two more times. The third print run was 200 copies and the fourth was 500 copies.

The next major step in Travelling evolution were Chadwick’s famous “Bottle Caps” rules. Named for the use of bottle caps to represent starships and people. This first appeared in the March 1941 issue of Astounding, John Chadwick came up with a set of rules, using dice, to resolve combat using the starships and personal weapons listed in Travelling. Miller, immediately like the “bottle caps” rules and contacted Chadwick to incorporate them into a 2nd edition of Travelling.

The 2nd edition was released the fall of 1941 at the third WorldCon in Denver with a modified version of Chadwick’s rules incorporated. 2nd edition included chapters on characters, combat, worlds, stars, creatures, equipment, and starships. Over a 1000 copies were made and all were sold within months.

The 2nd edition was first edition that could be played as a game. Although the character and equipment lists were much cruder than subsequent edition. 2nd edition was spearheaded Travelling initial popularity throughout World War 2 .

After the 2nd Edition was released, Campbell at Astounding Magazine was inundated with submissions based on Travelling. Some were little more than list randomly generated from the charts in Travelling. Campbell founded a new bi-monthly magazine called Imagination, Gateway to the Future and filled it with Travelling submissions. The first issue featured Miller’s Spinward Republic and outlined a complete sector done in Travelling format.

Next… Travelling and World War 2.

Last edited by robertsconley; 11-28-2007 at 08:49 PM.
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