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#11 |
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Join Date: Oct 2007
Location: Kentucky, USA
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Before I got my hands on GURPS Prime Directive, we made our Phasers have several settings.
Stun 1: HT [1 charge] Stun 2: HT-2 [2 charges] Stun 3: HT-4 [3 charges] Kill 1: 6d (0.1) burn [2 charges] Kill 2: 6d*2 (0.1) burn [4 charges] Kill 3: 6d*3 (0.1) burn [6 charges] Kill 4: 6d*4 (0.1) burn [8 charges] Kill 5: 6d*5 (0.1) burn [10 charges] Disintegrate: 6d*10 (0.1) burn [20 charges] Holdout phasers could only do up to Kill 3 and had 30 charges, the bigger hand and rifle Phasers did everything and had 100 and 200 charges each . They had horrible accuracy and range, acc 0 for holdout, 1 for hand, and 3 for rifle. The rifle had the built in tricorder. The (0.1) armor divisor represents just how terrible their damage is to metals, so almost any armor at all could stop a phaser cold. Beware the all mighty packing crate! |
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#12 | |
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Join Date: Oct 2007
Location: Kentucky, USA
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Quote:
Lots of good quotes for ground combat tactics and phaser effects. |
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#13 | ||
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Join Date: Sep 2004
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Quote:
I actually looked up Phasers on Wikipedia, and this is what I got: Quote:
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#14 | |
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Join Date: Feb 2005
Location: Psionic Ward
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#15 | |
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Join Date: Aug 2007
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1. Use the TL12^ Disintegrator. That's what's it's there for. 2. Use the Omniblaster rules to add a Stun setting. This will make Phaser Stun very effective but that's good. How often did you see anyone just ignore a Phaser set on Stun? 3. Allow users to dial down the power for extra charges. That's the Disintegrators main limit, lack of charges. 4. You're there.Stop. No need to complicate things. :) If it's technobabble you're looking for ("What's a Phaser beam made out of?") that's tough. Fred Brackin |
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#16 | |
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Join Date: May 2007
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#17 | |
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Join Date: Aug 2004
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__________________
...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#18 |
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On Notice
Join Date: Apr 2007
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I used to care about the details of phaser damage, but if I ran a Star Trek game again, I'd model phasers as follows....
Ammo.....ignore it, supposedly you could fire a phaser at combat power-levels for DAYS (continously) before you ran out of power. And that was in TOS..... Damage.....on 'stun', it knocks you out for an hour. 'Heavy stun', 2 hours. On 'kill', you die. On 'vaporize', you go POOF. Wide-angle setting lets you make area effect attacks...... Nasty? You betcha. Makes 'em think before they start jumping into that Blazing Phaser Action.......
__________________
If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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#19 | |
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Join Date: Oct 2004
Location: Boston area
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__________________
Sex is nobody's business but the three people involved. And the shop where they bought the equipment. |
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#20 |
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On Notice
Join Date: Apr 2007
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Apparently the ship phasers have an AP setting...;)
__________________
If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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| Tags |
| phaser, star trek |
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