Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-06-2007, 12:40 PM   #1
nnnnn
 
Join Date: Nov 2005
Default GURPS combat simplified

I am going to start a short campaign introducing my circle of d20 playin' pals to the GURPS system. I have a couple questions about running combat in an introductory game. So I'm going to try playing with the simplest possible set of combat rules that will still be the superior RPG combat experience that GURPS offers.


1. Dropping hit location: hit location seems to be a pretty integral part of the gurps combat, especially wrt to many of the combat options, but of course it takes more time and adds to the complexity of combat. So if you drop Hit Location does this make it so that the fun of the GURPS combat system get watered down too much?

2. Shock: this is another rule that can add to the complexity. Even though I love this rule, I've found that it definitely adds to the overhead of what to track in combat. However, this one strikes me as one you can live without and still get the GURPS combat experience.

3. Initiative: One of the things we really like about d20 is that each player has his own variable initiative. What is a good way to do this in GURPS because I know that no one will enjoy the way GURPS determines initiative.

4. Combat options/rules: I'm thinking of dropping "feint", and "extra effort" and "deceptive attack". These are great combat options but for now will only get in the way I think.

Any advice/suggestion?


nnnnn
nnnnn is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:19 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.