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#11 | |
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Join Date: Aug 2004
Location: In the UFO
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Quote:
__________________
Is love like the bittersweet taste of marmalade on burnt toast? |
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#12 |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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Bajoran Lightsail TL: 8 From Memory Alpha: A Bajoran lightship was [a] type of early space going vessel that utilized solar sail powered space flight. These vessels were used by ancient Bajorans as early as the 16th century, at a time prior to the Fall of their First Republic. (DS9: "Explorers") These vessels would continue to be used by the Bajorans as late as the 21st century. (DS9: "Accession") Usual crew is a pilot and an engineer, with room for two additional passengers. The lightsail can provide 4 man-days of life support, although additional food can be carried as cargo ($2 and 0.002 tons per day per occupant). dST/HP: 20 HT: 13 Hnd/SR: -4/0 Move: 0.0005/c SM: +5 LWt.: 30 dDR: 4 Occ: 2+2SV Load: 7.9 Cost: M$1.768 Front Hull
[1-2] Metallic Laminate Armor (dDR 2) [3] Lightsail [4] Engine Room (1 workspace) [5] Control Room (1 control station) [6] Passenger Seats (2 seats) Central Hull [1-2] Metallic Laminate Armor (dDR 2) [3-4] Lightsail [5] External Clamp [6] Cargo Hold (1.5 tons) [core] Cargo Hold (1.5 tons) Rear Hull [1-2] Metallic Laminate Armor (dDR 2) [3-4] Lightsail [5-6] Cargo Hold (1.5 tons) [core] Cargo Hold (1.5 tons) |
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#13 |
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Join Date: Aug 2005
Location: Klagenfurt,Austria; held captive by two well-trained tincan openers....
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Here my first try of the shipdesign system:
Earthforce SA-23E Aurora Starfury http://www.kitsune.addr.com/SF-Conve...-23_Aurora.htm TL: 10^ sACC: +2(Major Battery) dST/HP: 20/20 HT: 12 Hnd/SR: 1/5 Move: 2G(cruising) to 10G(combat) / no air move LWt.: 16.5 Load: - SM: +5 Occ: 4SV dDR: 7 Front Hull [1] hardend Advanced Metallic laminate armor (dDR 7) [2] Control Room (1 Pilot) - ejection capable [3] External Clamp [4-5!] Major Battery, 2 fixed mounted Plasma Pulse Cannons (20MJ = 5d damage) [6!] Medium Battery, 2 fixed mounted Plasma Pulse Cannons (10MJ = 4d damage) Central Hull [1] hardend Advanced Metallic laminate armor (dDR 7) [2] Tactical Array [3] Defensive ECM [4-6] Fuel Tank [core] 3 Fusion Batteries (provide 2 Power Points) Rear Hull [1] hardend Advanced Metallic laminate armor (dDR 7) [2] Fusion Torch (Port Upper Wing) [3] Fusion Torch (Port Lower Wing) [4] Fusion Torch (Starboard Upper Wing) [5] Fusion Torch (Starboard Lower Wing) |
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#14 |
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Here is another of MonkeyFist's vehicle designs: the Shadowbat.
TL 9^ Ship: Shadowbat Fighter Skill: Pilot (High-Performance Spacecraft) dST/HP: 20 HT: 12 Move: 4G / 10 mps Hnd/SR: 0/5 LWT: 30 Load: .5 SM: +5 Occ: 1SV dDR: 6 hardened Cost: $3,472,000 Front: [1-2] Armor, Advanced Metal Laminate (dDR 6) [3] Defensive ECM [4!] Major Weapons Battery (Fixed Laser Cannon) [5!] Medium Weapons Battery (Dual Fixed Rapid-Fire Laser Cannons; .5 tons cargo) [6] Tactical Array (Level 5) [core] Control Room (Complexity 4; Comm/Sensors 3) Center: [1-2] Armor, Advanced Metal Laminate (dDR 6) [3] Defensive ECM [4-6] Fuel Tanks (Hydrogen; 4.5 tons; 7.5 mps delta-V) Rear: [1-2] Armor, Advanced Metal Laminate (dDR 6) [3] Defensive ECM [4] Fuel Tank (Hydrogen; 1.5 tons; 2.5 mps delta-V) [5-6] Nuclear Saltwater Rocket (2g Acc each) [core] MHD Turbine (2 PP; 6 hr end) Features: Emergency Ejection; Hardened Armor; Stealth Hull; Streamlined Hull; Wings Weapons: Weapon; Damage; sAcc; Range; Rcl Major Laser Cannon (10mj); 4d (2); 0 (+2); R2; 1 Medium Laser Cannons (300 kj); 1d+2 (2); 0 (+2); R2; 1 Repair Skills (hire a pro): Armoury (Heavy Weapons); Armory (Vehicle Armor); Computer Programming; Electrician; Electronics Repair (Communications); Electronics Repair (Computers); Electronics Repair (EW); Electronics Repair (Sensors); Mechanic (Fission Engine); Mechanic (High-Performance Spaceship); Mechanic (MHD Turbine) Last edited by Mark Skarr; 09-22-2007 at 01:56 PM. Reason: Had to move the pictures, re-did links. |
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#15 |
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MIB
Join Date: Oct 2005
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Here's my take on the Millenium Falcon:
TL: 11^ dST/HP: 50 HT: 13 Hnd/SR: -1/5, air 0/5 Move: 2/c, air 20/1750 SM: +7 LWt: 300 dDR: 15 hardened Occ: 8ASV Load: 60.8 Front: [1] Armor, Diamondoid [2] Control Room, 2 stations [3] Medium Battery (2 fixed-mount missile launchers) [4-6] 3 Cargo Holds (a total of 45 tons) Center: [1] Armor, Diamondoid [2] Defensive ECM [3] External Clamp [4] 2 Bunkrooms (8 people) [5!] Medium Battery (2 field-jacketed particle beam turrets) [6!] Contragravity Lifter [core!] Heavy Force Screen (dDR 50/100) Rear: [1] Armor, Diamondoid [2] Cargo Hold (15 tons) [3] Engine Room [4!] Hot Reactionless Drive [5-6!] 2 Super Stardrive Engines [core] Antimatter Reactor (4 power points) Design Features & Switches: Streamlined hull, stealth hull, artificial gravity, gravitic compensators, hardened armor, ajustable force screen, FTL comm/sensor arrays It was a very tight job, and according to various descriptions the Falcon would need several more system spaces, heh. Wookiepedia says its cargo capacity is 100 tons, but I simply couldn't throw out any systems and replace them with additional cargo bays. I'd probably dump the contragrav lifters first, as they aren't really necessary with 2G of acceleration, but all those landing and takeoff scenes in the movies just cry out for them. Last edited by Exxar; 09-22-2007 at 03:20 PM. |
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#16 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Quick question...
I'm seeing things like dDR 6 ( = DR 60). Does that mean DR 100 as the normal minimum for spacecraft hulls has been abandoned? Mark |
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#17 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Quote:
I don't know how thick an attack submarine's hull is, but I have to imagine that since they're good down to 300m or more (30atm), that is much in excess of what the minimum thickness of a spacecraft hull would be. Is it DR100 to survive re-entry, perhaps?
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#18 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#19 | |
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Join Date: Aug 2004
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Quote:
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#20 | |
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Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-22-2007 at 11:13 PM. |
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