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Old 09-10-2007, 10:17 AM   #1
vicky_molokh
GURPS FAQ Keeper
 
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Perk: Berserk. Your opinions?

Greetings, all!

Some GMs have seen players take the Berserk Disadvantage at SC(15) to use it only willingly and not fall into a rage due to the SC roll. OTOH, one could always add Temporary Disadvantage (Berserk) to some cheap combat advantage, like Striking ST, if semi-supernatural abilities are allowed. So, some GMs (including me and my GM so far) accept the use of a Berserker Perk, which gives the ability to enter the rage willingly, but doesn't activate on its own. What do you think about such a solution?

Thanks in advance!
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