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#41 | |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Quote:
Dang...now I am having 80's flashbacks!
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#42 | |
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Join Date: Nov 2006
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Heath Robinson ----- I created a jumbo-sized HeroQuest board from foam and I also built a case for a 55 inch TV to display animated RPG maps. |
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#43 | |
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Join Date: Jul 2006
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#44 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#45 |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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I'll use square or hex maps about half of the time...particularly if a battle is occurring indoors. For outdoors fights, though, I tend to return to my wargaming roots, with buildings made out of legos and such. (I like building miniature dioramas.)
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#46 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Eriador was largely wasteland. It included the Shire, however, whose farms are obvious. But you're forgetting about the farms of Rohan (mentioned several times, including a mention of how the orcs burn them outside of Helm's Deep), the farms of Gondor (south of the White Mountains), and the farms of the Beornings (west of Mirkwood). I believe there is also mention of farms around Laketown in The Hobbit. There are the also vineyards near Rhûn. Heck, even Mordor has farms to the south. And farms are also mentioned in the Silmarillion, including in Hithlum. The farmlands of the Elves are never described, and the food production of the Dwarves is unknown (though we know the folk of the Lonely Mountain imported their food from Dale). But it is never denied that they have farms, either, or some kind of food production. |
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#47 | ||
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Skills of social interaction were handled by the players themselves. If you want to negotiate, you do it yourself. As the game was not meant as a character simulation, this was fine. There were no artistic skills, because these have little to do with a sword & sorcery adventure. |
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#48 | ||
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
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Bill Stoddard |
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#49 |
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Join Date: Feb 2006
Location: Saskatoon, Saskatchewan
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Though I've locked horns with historical obsessives in a few games of varying genres, nowhere do I find it more rampant than in a "Pirates" type game. Suddenly *everyone* is a bloody expert on scurvy, crew ranks, how to tack to a lee shore and gunpowder charges for a cannon.
I found the setting up of ships for a boarding action to be the most tedious. "Is it a barque or a schooner or a brigatine? Then there are two masts set precisely here, and here, the bilge is here, the captain's cabin is here, he keeps his seachest here, the picture of his wife here..." As I say, every campaign with a toe in reality will flush out one "expert", but apparently the tonal qualities of "Arrrgh, avast ye swab" triggers some deep genetic memory of the bounding main in the majority of the team.
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============ "HEY, today you're thinking with your whole head!" -- Spike (of "Sugar & Spike") ============ for a rootin' tootin' good read: Home on the Strange: A Brewster and Brewster Adventure |
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#50 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Quote:
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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| Tags |
| fantasy, historical |
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