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#11 | |||
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Join Date: Jun 2005
Location: Lawrence, KS
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Besides that, in my view of fantasy, the fantastic element normally comes from myth, legend, folklore, or fairy tales, or is invented to resemble them—to have not verisimilitude but fabulisimilitude, the likeness of myths. Knowing the actual supernatural beliefs of past societies is a great source of inspiration.. Quote:
Let me be more concrete. Here are my fantasy-set-in-a-low-TL-world campaigns: Jesus Magus (source for Roma Arcana): The Roman Empire ca. 250 AD, in a world where mystery cults and sorcery actually work, and the gods of Rome have withdrawn their favor because they don't get enough worship. Zimiamvia: Taken from E. R. Eddison. An analog of Renaissance Europe, but with classical paganism still around, Christianity unimagined, and avatars of God and Goddess bestriding the world like colossi. Under the Shadow: Taken from J. R. R. Tolkien. An alternate Middle-Earth where Sauron snagged the One Ring from Frodo and conquered everybody in sight, and the PCs are in the Resistance. Manse: A fictitious timeline inspired somewhat by Exalted and somewhat by Ars Magica, where the fall of an ancient empire left one castle, one village, and their hinterlands protected by an ancient spiritual pact, but surrounded in every direction by chaotic Free Magic. Players each made up a culture for one of the aristocratic houses—but I got players who would do serious storytelling stuff. For me, fantasy is a dialogue between sheer imagination and historical fact. When historical fact falls silent, the resulting monologue is dull. It's kind of like Robert Frost's crack that writing free verse was like playing tennis without the net. Bill Stoddard |
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#12 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Now you've reminded me of their existence I'll have to track 'em down.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#13 |
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Join Date: Oct 2004
Location: Sierra Vista, Arizona
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I seldom if ever run a historically accurate game. I do run a lot of campaigns inspired by historical eras, though, and try my best to maintain a level of pseudo-historical consistency. One of my favorite settings, for example, is set in a Dark Ages Europe analog with magic and other fantasy elements. That is all fine and dandy...but my setting is not Greyhawk or the Forgotten Realms, and internal logic will only go so far; don't expect to see anachronisms such as full plate armor or Renaissance alchemy in what are effectively shadowy echoes of Arthurian Britain and Charlemagne's Holy Roman Empire.
But that's just me, and that is the kind of games that I enjoy.
__________________
"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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#14 |
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Join Date: Sep 2007
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The heritage of D&D is built largely on the writings of one man, a language professor who had been trying to cobble together the basis of an English myth. Tolkien's world has pockets of internal consistency offset by gaping holes in the fabric of reality. For example, even though that world must be 90% agrarian, the only farmers we meet are in Hobbiton — who feeds the armies in Gondor? Who made the clock on Bilbo's mantlepiece when clockwork is a machinery that requires rigorous and exacting standards and machined tools?
People began nailing things into D&D that made no sense — katanas, rapiers, scimitars, claymores; and chain mail, plate mail, and leather; and all of them were the product of arms races in different parts of the world and never designed to interact. The katana was not designed for foot soldiers to fight against an English knight in plate mail, and in fact changed in design over the course of centuries, and yet in most games there is one purified form — the Platonic Katana, we might say — one style of katana which has been established as representative of a thousand years of swordsmithing. D&D was then pulled in a different direction by people who wanted some semblance of real-world simulation: now there was slashing and piercing and bludgeoning damage. If they had taken it a step farther and calculated the relative strengths of armor against various weapon types, and vice-versa, the various weapons would be properly placed against the armors designed to withstand them, and therefore replicated the entire history of warfare on paper. I like GURPS. It cuts to the chase: this is historically accurate, use it if you want, but if you want to mix and match forms, here's how. :) |
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#15 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Not that Tolkien didn't have occasional creature feature impulses; the big spiders in The Hobbit (and their ancestress Shelob in LOTR) and the tentacular monster outside the gates of Moria in LOTR would do just fine in a fifties horror flick. Bill Stoddard |
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#16 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#17 | |
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Join Date: Sep 2007
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#18 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 09-03-2007 at 01:23 AM. |
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#19 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#20 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Of course, the economy of Middle-Earth is somewhat etherealized. Bujold's recent two-volume series The Sharing Knife provides an interesting look at a nomadic "ranger" culture that has an actual economy, with 90% of its members doing stuff other than having adventures; Tolkien handwaves a lot of that. But people who practice the peaceful arts show up all through LotR. Bill Stoddard |
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| Tags |
| fantasy, historical |
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