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Join Date: Nov 2004
Location: Switzerland
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OK, I like MA though I was disappointed that there is no Cat-Fu Style...
So, I would like your input what should be part of a Cat-Fu Style. ----------------------------------------------------------------------- Cat-Fu [6 points]Prerequisites: Claws and Teeth (This can also be Bladed hand and Steel Teeth or Psi Claws etc.) Cat-Fu has three offensive elements. Fast claw-strikes to the face (eyes and neck) to test / weaken the prey, strong pouncing / slamming attack to take down the prey and grappling / wrenching (choking / neck snap) to finish it off. Defensively the style relies on agility (acrobatics). Practicioner of the Cat-Fu style have a strong predatory mentality and therefore rarely wear heavy armor and don't use shields. Primary Skills: Karate: For claw attacks to the face and throat + biting attacks. Sumo Wrestling: For flying tackle (if two legged) or pouncing (if four legged) Wrestling: For grappling, limb wrenching and chocking Acrobatics: For smooth and flashy moves, acrobatic attacks and movement Stealth: To get close to the enemy before pouncing Techniques: Karate: Eye-Poke, Eye-Rake, Ground Fighting, Low Fighting, Targeted Attacks (To Face, Eyes, or Neck with the Teeth or the Claws) Sumo Wrestling: Attack from Above Wrestling: Choke Hold (Bite), Ground Fighting, Low Fighting, Neck Snap (Bite), Targeted Attack (Grappling Bite / Neck), Wrench Limb (Bite) Acrobatics: Acrobatic Stand, Break Fall, Evade Cinematic Skills: Flying Leap Light Walk Lizzard Climb: To scale walls using your claws Precognitive Parry & Sensitivity: To represent the fabled cast’s seventh sense (sixth for those with only five primary senses ;)) Pressure Points, Pressure Secrets Roar (aka Kiai): A mighty battle roar to stun enemies. Cinematic Techniques: Lethal Eye-Poke, Pressure-Point Strike, Roll with the Blow, Springing Attack Perks: Biting Mastery, Ground Guard, Neck Control, Rapid Retraction (Punch), Skill Adaptation (Acrobatic Feints), Skill Adaptation (Acrobatic Kicks), Skill Adaptation (Clinch; Karate) Shtick (Growl): intimidation roll as free action Optional Traits Advantages: Catfall, Claws, Teeth, Combat Reflexes, Danger Sense, Extra Legs (NFM -30%, Switchable +10%, Reflexive +40%)*, Striking ST (Bite Only -60%) Disadvantages: On the Edge, Impulsiveness Skills: Jumping Techniques: Aggressive Parry (Karate), Jump Kick, Kicking Cinematic Techniques: Flying Jump Kick *With this you are either two or four legged allowing you to Pounce and stuff... ----------------------------------------------------------------------- Things I'm missing (or have overlooked): Raking with hind legs after grappling (or being grappled)
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I'm not a Munchkin, I'm the Munchkin's Advocate Last edited by Der Wanderer; 09-09-2007 at 04:38 AM. |
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| Tags |
| martial arts, style |
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