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Old 08-18-2007, 09:04 PM   #1
Agemegos
 
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Join Date: May 2005
Location: Oz
Default 9,401, an SF thriller

9,401
an SF thriller/police procedural
The date is 3033 AD: 630 years after the destruction of Earth. In the colony Cockaigne, on the planet CD -40°898 II, the 'recipients' demand either liberty or death. The Commune is not inclined to give them liberty. The Empire is not prepared to let them die.

On a world descending into flames, a lone crackpot pleads for justice. With a billion lives at stake, what are you prepared to do?


This is the thread for in-character postings and other game-play in 9,401. The corresponding thread for commentary, chatter, queries, and kibbitzing is [OOC] 9,401: an SF thriller. Will non-players please post there, not here.

PARTICIPANTS
Agemegos (GM)
dscheidt : (Lieutenant Ashbless)
Icelander : (Inspector Thórrson)
Rupert : (Special Agent Ishikawa)
sir_pudding : (Corporal Naiooka)
zorg : (Special Agent Lethe)
The game is not open.


BRIEFING

Information about the situation and setting are available on the 9,401 website.

Notes on NPCs encountered, institutions investigated &c. in the course of the adventure are in the quick reference thread.


PROCEDURE

I will post substantive GM postings at about 10:00 Australian Eastern Time on Mondays, Wednesdays, and Fridays, which is to say approximately 00:01 ZULU, Monday, Wedneday, and Friday. I will then leave 36 hours for all players to respond: I may make minor responses, but nothing that will substantially advance the plot or change the situation until everyone has had a chance to put their bit in. At 12:00 each Tuesday, Thursday, and Saturday I will start analysing the new situation and drafting my next substantive posts: I will not guarantee that player posts after the deadline will be taken into account.

Player posts may be in first or third person. Narrative goes in plain text. Speech may be either reported or quoted, as seems good to you. Direct quotes should be in block-indented italics, and headed with the name of the character speaking in boldface, not indented. Where necessary, an indication of the character being addressed goes in parentheses after the name of the character speaking, in plain type. E.g.

Supt. St. Ives (to Thórrson)
Tell me, Inspector. Why does your crime scene expert keep a bloody machine-gun in her aircar trunk?
Thórrson
It wouldn't be secure in the passenger cab, sir.
You may insert routine dialogue for minor NPCs as far as you feel confident in doing so. The worst that can happen is that I ask you to revise, right?

I will be handling all game mechanics (die-rolls etc.) myself. Players should give a statement of intent in world terms. I will translate it into game mechanics, apply the resolution system, and report the results. Game mechanics may be recorded between "fnord" tags, in case anyone is interested.

I will accept conditional statements of intent. Feel free to outline tactics as far in advance as seems good to you: I will resolve ahead as far as seems good to me. e.g. "Ashbless gets behind solid cover as quickly as she can, draws her pistol, and takes out her datastick with her left hand. She plugs the gadget into her visor, angles the head, and reaches it around the corner. If it is clear to do so, or when it becomes clear, she'll stick her head and gun around the corner, take a bead on the door, and offer to cover whomever wants to advance. If any of the oppo show a body part she'll make a hole in it the size of a softball."

Commencement in 22 hours from this posting.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.

Last edited by Agemegos; 09-08-2007 at 02:24 AM. Reason: link to quick reference thread
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actual play, custom setting, flat black, mysteries

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