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Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
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Main action takes place in and around Los Angeles, headed towards Victorville, San Bernardino County, for the moment.
Potential new players: In Nomine: The Mile Higher Club is accepting players at this time. Angels only--no soldiers, demons, or ethereals please. Servitors of any Superior except Michael and Gabriel are allowed, though S. of Khalid, Marc, and Laurence will require the blessing of the current players before entering. 'Extreme' concepts are encouraged--uptight Dominican, flighty Creationer, etc. Malakim are okay, depending on their particular oaths and how strict their definition of 'evil'. There are a number of "NPC's" that could become pregenerated PC's. They would be human and not celestial. Contact me in the OOC thread, or in PM Character creation i.e. points and other crunchiness is now highlighted in red below. Please make sure to read the whole post--this is to clarify what I expect, not to leave the impression that the rest is filler. "Minor" additions in blue thereafter.--th Game: In Nomine Setting: modern day Los Angeles and environs, and on commercial aircraft Books needed: IN Core (though if you're quick-witted and willing to ask questions you could almost function without it) Books suggested: GM's guide, Superiors 1 and 3 books, Corporeal Players Guide, Revelations 4: Fall of the Malakim, Ethereal Players Guide, Authentic Thaumaturgy. House rules: For the PbP there will be few challenges and thus no immediate need to send a character sheet anywhere. I will accept three posts from any one character before I get fussy about seeing your stats. I don't have canon memorized and I don't expect anyone else to. Have fun. If I'm way off base on a game mechanic I don't mind if you call me on it, but please don't nit pick. Lawyers go to Hell :D Contact me at theheretik at earthlink dot net, please be certain to put "In Nomine" somewhere in your subject line. You may also post in my LiveJournal community In Nomine Live A live/chat game component runs approximately monthly--watch this thread. Stats and mechanics: Angels, soldiers, saints, mortals--have at it. Mortals with strange powers or massive influence should run them by me first. Zombis, undeads, ghosts, gods, ???--please run them by me before posting. Characteristics should be base character levels, skills up to 12 points, songs/distinctions/non-innate attunements no more than three total. Relics, artifacts and the like should be run past me first. No Celestial weapons please. In addition, take one average Role. Celestials may not take attunements that are specific to other bands/choirs, i.e. all band/choir attunements are Restricted for MHC. SJG has a lovely dice roller http://www.sjgames.com/dice/ , and I usually keep 4d13 (aka a deck of cards) by my desk for randomizing. PbP Mile Higher Club is linked to an occasional chat game, and a player may play either or both. If you're playing only the chat session, please warn me ahead of time. Tone, influence, etc. My background is primarily in LARP, so expect a game to focus on interaction between player characters. Hack and slash will not be tolerated--if I wanted to play an MMO I wouldn't be here. Humor is welcome, charm is wonderful, and dark humor is good. Drama among characters is welcome. If you want to see an excellent example of that, pick up Alfred Hitchcock's "The Lifeboat". Other movies/books that influence me in things like this: The Prophecy, at least the first three of them. Supernatural, the television show on the CW Jericho, television series set in post-apocalyptic Kansas Brimstone, a show back in 1998 with John Glover as the Devil. other movies: Hellraiser, Don Juan de Marco, Coffee and Cigarettes, Liar Liar, Suicide Kings, Devil's Advocate, Constantine, Death Note and Death Note:The Last Name (Japanese with English subtitles--in US theatres August and October '08 in English dub, soon to be available dubbed on DVD). works of Ambrose Bierce, Ray Bradbury, and Neil Gaiman Army @ Love comic book series. music of Gary Numan and VNV Nation Thelema and other works of Aleister Crowley Opening premise, short version: Your character travels by commercial air, and finds a peculiar message tucked in the pocket of the seat in front of him/her. He/she may reply, but needs to be aware that anyone on that plane can potentially read it. Replies should not only include the content of the message but its medium i.e. "Scribbled on page 34 of the boring in-flight magazine in front of seat 26D." There may or may not be other player characters on board, but you won't know if you don't look for them. Opening premise, long version. Copied from above-mentioned LJ: The Mile Higher Club Field work can be tedious and full of hassles. You certainly miss just zipping over to a friend in the Heavens (or Hell, though that’s its own set of hassles). Here you have to get a phone number, get a phone, and hope they answer—at best. But it’s part of the job, and the most important job there is. Because The War in the end is about these souls, and you can’t save souls if you don’t understand them. So here you are, in an immersion course in Humanity. Part of understanding humanity is these hassles, and a feeling something-like-loneliness when you can’t get through. Sure, with your Role you have friends, but they’re different. They don’t—mostly can’t—know the real you. What you wouldn’t give to sit across the table with someone else who’s been in The Presence, someone who knows what it’s like to have a Word even if you don’t talk about it. Somebody understands. He—or she?—left a message on the back of seat 35C on the flight from LA to SFO. “Netzach, Mile Higher Club, welcome” was all it said. Sure enough though, if you laid the Tree of Life over the plane’s seating plan, you were sitting right at Netzach. You smiled, summoned up a bit of Essence, and added your own coda. “Binah, received” and on your way out tucked a little essence in the pocket of seat 12B. You stepped just a little lighter that day, and promised yourself to take that flight again sometime. Current action takes place in Los Angeles and its environs, though the plot may take back to the air or to other places in order to be logical and entertaining. The current villain is nomadic by nature but LA is a big place. I'm the GM who has to adapt to the players, not the other way around. In theory, anyway. Master links: Angelfire main page
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Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
Last edited by tHEhERETIC; 01-21-2010 at 06:11 AM. Reason: Updating top |
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