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Old 07-17-2007, 12:21 PM   #1
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Some standard DnD-style humanoids in GURPS

I'll start with racial templates, to be followed by "stat blocks" for "generic warriors" from these races, intended for quick monster encounters.

The racial templates do not include Social Stigmas or racial Appearance penalties, despite most of these races having charisma penalties in DnD. I leave these up to GMs because it varies campaign to campaign how these would be applied. An orc in a demihuman centered campaign would probably have Appearance (Ugly) and anything from Social Stigma (Minority group) down to Social Stigma (Monster). An orc in an 'evil humanoid' game might have neither.

I've 'converted' them from the 3.5 SRD, and about the only systematic thing I did was base their Strength on the weight listed for them in the SRD. In general DX and IQ bonuses and penalties were 1/2 the modifier the race got in D&D. Con bonuses were turned into a combination of extra HP and extra HT, leaning towards the HP to avoid having a monster that just can't fail death checks. The rest is a hodgepodge based on instinct, writeup of attributes in DnD, and things I thought the race should have had but didn't (Kobold tails as strikers, Gnolls getting sharp teeth and bite strength...)
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