Essential Skills
I seem to recall a thread in which Kromm posted a list of skills he thought were essential to every adventurer, to one degree or another based on concept. This included things like unarmed combat, stealth, interaction, etc. After at least an hour of searching, I was unable to find it again.
So, how about it? What skills do you think every single adventurer should have at least one point in? What should everybody be able to do to get by in a campaign?
Also, if anyone can dredge up the original thread I'm thinking of, that would be great.
__________________
Paul Stefko
My work is available at Warehouse 23.
|