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#41 | |
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Join Date: Dec 2004
Location: Helsinki, Finland
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Great ideas from Dr. Kromm! I especially liked the 'quick alchemy'...
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Vampires vs. Werewolves >=) |
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#42 | ||
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Join Date: Sep 2004
Location: Canada
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EDIT: Also, your clerics should be able to concentrate healing on the warriors anyways, as the warriors should be taking the lions share of the damage. The clerics however won't skimp on healing the mages or archers or whatever, however, because they're doing most of the damage and therefore control when the combat ends (if it's a fight to the death, which it usually is in a dungeon). The faster you kill the enemy, the less healing you need to do at all - if one of the mages draws aggro, you want to keep him alive until the warrior can get aggro back. If you loose your fire support, your fight duration could double or tripple, requiring you to burn far more energy keeping the warrior(s) up.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 06-13-2007 at 10:03 AM. |
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#43 | |
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Join Date: Apr 2006
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#44 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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An elephant has SM +3 and spell costs are ×4 on him. He has 45 HP. To heal his full 45 HP requires 24 FP worth of Major Healing (45 HP requires only 12 HP of healing, because healing is ×4 for high HP, and 12 HP of healing cost only 6 FP, but that's ×4 for size, for a net 24 FP). In both cases, the actual FP:HP ratio is 1:2, but restoring the elephant to full HP is very costly and requires six full-strength Major Healings -- five of which will be at penalties for repeated castings, unless you have piles of healers. However, the elephant got his ST and HP and 30% off for SM. A man with SM 0 but 45 HP didn't get the discount. Since he paid full price, he presumably gets some benefit. The benefit is that he doesn't suffer the downside of high SM. Thus, healing him 45 HP requires only 6 FP of Major Healing (45 HP requires only 12 HP of healing, because healing is ×4 for high HP, and 12 HP of healing cost 6 FP). This represents warriors being hardy, which is part of the archetype.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#45 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Now, the wizard can still blow his cash on an enchanted Staff ($40) with a 9-point ($1900) dedicated powerstone (18 energy for spells cast through the staff). However, in a normal mana zone those points come back slowly - one point of the base energy per day so in any one excursion, once the energy is used it is gone. Unless the party is willing to bail every time the mage's stone runs dry, and wait a week before returning the stone's a limited resource in the shorter term. Last time (over a decade ago) I participated in a fantasy game with a professional adventuring mage, he bought a whole bunch of small powerstones, and didn't even try and recharge them until he got home after a 'job'.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#46 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I'd probably be okay with Signature Gear. The number of unremovable family heirloom items on Baldur's Gate NPCs might be influencing me here, but it does seem to be a common enough occurrence in hack n' slash fantasy. Actually, I kind of like the idea of all wizards' staffs being Signature Gear that somehow find their way back unless forcefully broken. (Gee, where did that thought come from?)
But I'm in agreement on Wealth. I think it's fairly meaningless . . . along with most social traits. Dungeon crawling does "societies" about as well as it does "ecologies."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#47 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#48 | |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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I didn't go so far as to outright ban it, but I did change it somewhat. IMC, it more closely resembles the same spell from The Other Game. It has the Fringe effect (from Powers p57) and it automatically dispels after the Invisible character attacks. I find that works a lot better. |
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#49 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev Last edited by Peter V. Dell'Orto; 06-13-2007 at 10:58 PM. Reason: spelling |
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#50 | ||
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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