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#31 | |
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Join Date: Aug 2006
Location: Austria
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The only recent and active (almost wholly) underground town I know of is Coober Pedy in the australian outback, where they are mining opals and it's just too damn hot to live above ground (and when they are digging most of the time anyway...). They even have underground churches, which might be the location for a dungeon crawl. :D |
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#32 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Plus, the crunchy bits will easily fill the book. These would be spells, equipment, magic items, monsters, plus GM aids like generic locations and stock NPCs (see the d20 Star Wars Galactic Campaign Guide for what I mean). One could easily write the one guide that Some Other Company wishes it wrote for Some Other Game. |
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#33 | |
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Join Date: Sep 2004
Location: Canada
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#34 |
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Join Date: Oct 2005
Location: The Fine Line Between Black and White
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I'd love Gurps: Dungeon Crawl. I've wanted to try a decent 'classic' hack-em-up, but D&D is still just an MMORPG in homework-form for me to bother with it.
__________________
. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
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#35 |
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Join Date: Feb 2005
Location: Psionic Ward
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If it ever does get made, it should be called "GURPS Dungeoneer"
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#36 | |
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Join Date: Aug 2004
Location: Florida
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#37 | |
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Join Date: Aug 2004
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#38 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Filling 240 pages isn't the problem. Filling only 240 pages while covering the topic in enough detail is.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#39 | |
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Join Date: Aug 2004
Location: In the UFO
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The one thing to avoid is that some of the magic spells can make things a bit too easy in GURPS. We banned invisibility, for example. Also, you have to think carefully how monsters will convert. D&D is full of critters that do very low damage in GURPS terms and due to GURPS DR stopping hits, you have to either not use them or be creative. For example, my carrion crawlers use grappling to pull off a helm before paralyzing, while my cubes and slimes took some careful thought to figure out how they worked. We used full tactical combat for some crucial encounters and GURPS really shines in those areas, where all the rules for weapon reach, etc. work nicely in a confined space.
__________________
Is love like the bittersweet taste of marmalade on burnt toast? |
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#40 | |
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Join Date: Jun 2005
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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