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#21 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#22 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#23 |
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Join Date: Oct 2004
Location: Pennsylvania (roaming charges may apply)
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I don't hold much hope, but I've sent in a query letter on this very topic. I figure I have to give it a shot. It's such a great idea.
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#24 | ||
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Join Date: Aug 2004
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Whoa... I'm either a near-pervasive power, or plain political persuader ('demigoddery' or demagoguery*)... Just Kidding! :) My thought was that including more than a few pages devoted to statting such things seems contrary to the general marketing philosophy shown in the books published so far. Especially monsters, which I would think would be constrained by the prospect of a new edition of Bestiary. Loot might be more open to expansion in such a book, but still... the discussed Low/Fantasy-Tech would subsume a lot of the pertinent material, wouldn't it? Quote:
* Sorry Mr. Mencken... I didn't see you standing there :( |
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#25 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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I think this is a very good idea for a sourcebook, but I'm more than a bit skeptical of this either deserving or justifying 240 pages. As Sean has said, the rules you'd need are already totally covered in the Basic Set, just split up a bit. So this would be a pure advice/genre book for a "genre" that's about as shallow as they come. I'd expect it to come in closer to 40-60 pages. This sounds like an e23 product to me... and one that I'd readily buy if done well.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#26 | ||
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Join Date: Sep 2004
Location: Canada
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Designing combat oriented encounters is another thing - how to structure them, crowd control, designing encounters based on party capabilities, etc. Quote:
An example from World of Warcraft, for I am a total addict. You can learn to ride a very fast flying mount (a gryphon, a small chimera, a small dragon, etc) but the only NPCs that will teach you the skill want to charge you a ridiculous amount of money for the training (5000 gold, which is an ENORMOUS amount of money). However, shortly after introducing this apparently impossible-to-achieve goal they also introduced some new ways of earning money to bring it within reach if you spent about half an hour a day for a few months on saving up for it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#27 | |
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Join Date: Sep 2004
Location: Canada
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But I suppose I should remind myself that I'm a WoW Raider. I essentially live and breathe dungeons; dungeon design, dungeon theory, dungeon tactics. I am by definition In The Minority.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#28 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Heh, I have an outline for 240 pages on my HD. It's most of 5,000 words, which is a big outline. Looking at it, my worry would be not bloating to 256 pages . . .
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#29 | |
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Join Date: Dec 2004
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#30 |
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Join Date: Jul 2005
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Weren't Masada and other mountain fastnesses backed up by cave systems?
Kind of like a Helm's Deep in the desert, surrounded by Roman legions, and with a grimmer outcome .... TWK
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TWK "When the human race is clocked on the stopwatch of history, it's a new record every time." |
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