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#51 | |
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Join Date: Oct 2006
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I'm french, so it's perfectly normal that you cannot understand what I'm trying to write. |
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#52 | |
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Join Date: Jul 2004
Location: Austin
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Paul Chapman |
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#53 | |
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Join Date: Apr 2006
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-- Evyn MacDude "Never let the fans touch your assets" Bruce Harlick 2007 |
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#54 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Can one of the themes be "customized ships" with some modules? For instance, the German shipbuilding industry produced the MEKO 360 type (http://en.wikipedia.org/wiki/MEKO) of modularized frigates for German and allied navies.
I'd like to see a baseline version, a stripped-down (de-modularized) version, a bunch of modules, and some variations that people might not have thought of. Think the 50-ton ship from Traveller. Lovely craft, that. :) But these would be more lethal. :) Anyway, that's my suggestion. |
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#55 | |
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Join Date: Aug 2004
Location: Seattle, WA
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seasong |
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#56 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#57 | |
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Join Date: Aug 2004
Location: In the UFO
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Quote:
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#58 |
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Join Date: Jun 2006
Location: Helmouth, The Netherlands
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I hope its a good replacement for the Traveller:IW schip building system. Making fighters like in Star Wars, Battlestar Galactica, and Buck Rogers, was not easy using that system.
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#59 | |
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Join Date: Apr 2006
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And yes I agree, I hope it does fighters better as my current game is a small ship/fighter game.
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-- Evyn MacDude "Never let the fans touch your assets" Bruce Harlick 2007 |
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#60 |
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Join Date: Sep 2004
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Almost a month without a peep... I'm ready to buy it now. :D
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A thing is impossible, until it's not. |
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| Tags |
| spaceships |
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