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Old 08-04-2007, 02:24 AM   #51
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Default Re: GURPS Spaceships Series

Quote:
Originally Posted by ericbsmith
The Spaceships series is going to be e23 PDFs, but that doesn't preclude the possibility of a POD softcover of the collection at some future date. If we're very lucky they may even make it the first POD hardcover, but that's probably just wishful thinking on my part.
They had do make it POD, at least. This would be THE 4th ed. book with rules for space combat...
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Old 08-04-2007, 07:29 AM   #52
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Default Re: GURPS Spaceships Series

Quote:
Originally Posted by Black_Jack
They had do make it POD, at least. This would be THE 4th ed. book with rules for space combat...
If the sales justify it, we certainly will look at producing a POD version.
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Old 08-04-2007, 11:33 AM   #53
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Default Re: GURPS Spaceships Series

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Originally Posted by Paul
The table of contents will need to wait until the book gets through layout, but the theme is:

* spaceships
* how to build spaceships
* how to fight spaceships
* how to crew spaceships
So, any ball park as to when this will be available?
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Old 08-04-2007, 03:30 PM   #54
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Default Re: GURPS Spaceships Series

Can one of the themes be "customized ships" with some modules? For instance, the German shipbuilding industry produced the MEKO 360 type (http://en.wikipedia.org/wiki/MEKO) of modularized frigates for German and allied navies.

I'd like to see a baseline version, a stripped-down (de-modularized) version, a bunch of modules, and some variations that people might not have thought of.

Think the 50-ton ship from Traveller. Lovely craft, that. :) But these would be more lethal. :)

Anyway, that's my suggestion.
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Old 08-06-2007, 04:14 PM   #55
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Default Re: GURPS Spaceships Series

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Originally Posted by Infojunky
So, any ball park as to when this will be available?
It just went into editing. Ballparks are large enough at that stage that we refer to them as unusually flat and green continents.
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Old 08-06-2007, 04:15 PM   #56
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Default Re: GURPS Spaceships Series

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Originally Posted by seasong
It just went into editing. Ballparks are large enough at that stage that we refer to them as unusually flat and green continents.
Kinda like a cricket pitch, I think.
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Old 08-06-2007, 04:33 PM   #57
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Default Re: GURPS Spaceships Series

Quote:
Originally Posted by Pragmatic
Can one of the themes be "customized ships" with some modules? For instance, the German shipbuilding industry produced the MEKO 360 type (http://en.wikipedia.org/wiki/MEKO) of modularized frigates for German and allied navies.

I'd like to see a baseline version, a stripped-down (de-modularized) version, a bunch of modules, and some variations that people might not have thought of.
I haven't been doing modularized ships, though I might do so based on playtester reaction. Actually, the system is itself fairly modular, so pretty much any vessel works like this anyway...
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Old 08-06-2007, 04:44 PM   #58
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Default Re: GURPS Spaceships Series

I hope its a good replacement for the Traveller:IW schip building system. Making fighters like in Star Wars, Battlestar Galactica, and Buck Rogers, was not easy using that system.
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Old 08-06-2007, 11:42 PM   #59
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Default Re: GURPS Spaceships Series

Quote:
Originally Posted by Lord Azagthoth
I hope its a good replacement for the Traveller:IW schip building system. Making fighters like in Star Wars, Battlestar Galactica, and Buck Rogers, was not easy using that system.
That is becuase fighter really don't exist in that universe. Fighters in Traveller are like a rowboat compared to a ship-o-line.

And yes I agree, I hope it does fighters better as my current game is a small ship/fighter game.
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Old 09-04-2007, 11:47 AM   #60
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Default Re: GURPS Spaceships Series

Almost a month without a peep... I'm ready to buy it now. :D
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