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#1 |
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Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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One of the suppliments had a martian perpetual motion machine as it's McGuffin; an enormous ferris-wheel-like contraption that utilized liftwood. It was too big to steal, though.
I ran one game using the standard plot of sneaking into High Martian territory to raid a liftwood grove, with the twist that the players were hired to do this by Gilbert & Sullivan, who had brought their operatic company to Mars for an interplanetary tour. The idea was that they would secretly have the costumes devised with liftwood panels in the corsets, so that in the finale of Iolanthe the fairy characters would actually fly over the audience. (Of course, the players would have appreciated this more if I were not the only one in the group into Gilbert & Sullivan) I also ran a story once using orbital mapping as a plot point. A station orbiting Venus is using experimental thermal photography to map the surface through the planet's eternal cloud cover. The plates for one region keep turning up with a peculiar flaw in them, a temperature anomaly that links into a legend among the Lizard Men and leads to a treasure hunt... |
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#2 |
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On Notice
Join Date: Apr 2007
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http://ourworlds.topcities.com/space1889/index.html
One of the best fan sites around. Good fiction, and nice 'explanations' on how liftwood works (as well as ether screws...). I loved the game, but yes, the game engine was clunky. It DOES have the advantage of being fairly simple, and character generation is pretty fast and easy. When S:1889 came out, the first thing I thought was 'I gotta use GURPS for the RPG engine'.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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#3 | |
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Join Date: Jan 2007
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Quote:
your Thermal Photography got me thinking about those Life Spotters (whatever) from Chronicles of Riddick, the guys whose head's in a jar and they can see living creatures. I know it's not the same, but I can see flashes of a Steamer analog to it.
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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#4 | |
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Join Date: Oct 2006
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Quote:
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#5 |
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Join Date: Sep 2005
Location: Arizona
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I've always loved the setting in Space: 1889, but even with a good GM the system was... unmentionable.
I did invest in some of the tactical things like the Ironclads & Ether Fliers book.
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So you've got the tiger by the tail. Now what? |
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| Tags |
| space 1889 |
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