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Old 04-28-2007, 03:56 PM   #1
MiB Agent 0102
 
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Default Has anyone converted D&D spells to GUPRS... for personal use only of course...

I know there was some discussion a while ago about someone possibly taking the GURPS spells and spell charts, and adding new paths a converting D&D spells for GURPS use...

But I don't know if anyone actually did this? Did anyone?

If so, please contact via my email
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Old 04-29-2007, 07:38 AM   #2
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

hmmm... anyone?
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Old 04-29-2007, 10:26 AM   #3
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

Quote:
Originally Posted by MiB Agent 0102
hmmm... anyone?
Wouldn't a better start be to map d20 spells to GURPS equivalents? Say, bull's strength is Might. Many spells, like Mordenkainen's lucubration, are specific to the game rules of the system, and would not need translation. The various cure light wounds variants would just be Minor Healing, Major Healing and Greater Healing, though you would want to make mass versions of those to replace mass cure light wounds and its ilk.
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Old 04-29-2007, 06:01 PM   #4
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

Quote:
Originally Posted by MiB Agent 0102
I know there was some discussion a while ago about someone possibly taking the GURPS spells and spell charts, and adding new paths a converting D&D spells for GURPS use...

But I don't know if anyone actually did this? Did anyone?

If so, please contact via my email

I haven't, but I do have a copy of the Codex Arcana, which has several D&D spells in it (I don't have a list of which ones). I can zip it and send you the archive if you're interested. You can furrow thru it and see what it has to offer.
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Old 04-30-2007, 05:31 AM   #5
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

Quote:
Originally Posted by Rasputin
Wouldn't a better start be to map d20 spells to GURPS equivalents? Say, bull's strength is Might. Many spells, like Mordenkainen's lucubration, are specific to the game rules of the system, and would not need translation. The various cure light wounds variants would just be Minor Healing, Major Healing and Greater Healing, though you would want to make mass versions of those to replace mass cure light wounds and its ilk.


Well... of course.

But in the end you would have to redo some of the spell flow charts, and add a bunch of spells like Prismatic Sprat, the Bigby's spells, and the D&D Fireball would be much higher on the spell flow chart than the GURPS Fireball...
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Old 04-30-2007, 07:45 AM   #6
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

Many could simply be one addition to the chain, from a prerequisite spell. Or more than one as a prereq giving a new chain after a point.

I'd see D&D Fireball needing Explosive Fireball, with adjustments to make it fully area effect rather than explosive. Others, like Prismatic Spray, would need all of the various effects as prereqs, plus perhaps a core chain prereq.

However, there are a lot of spells I see in D&D that are valued much differently than GURPS. Low level spells that take quite a few prereqs in GURPS.
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Old 04-30-2007, 05:01 PM   #7
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

You would need all new flow charts to add in all of the GURPS 3ed Spells from New Sun and Technomancer...

Plus create some new "Bridge" spells to logically connect the GURPS spells with the more powerful & dramatic D&D spells...

Plus add a few new colleges...
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Old 03-13-2008, 03:32 PM   #8
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

Quote:
Originally Posted by MiB Agent 0102
I know there was some discussion a while ago about someone possibly taking the GURPS spells and spell charts, and adding new paths a converting D&D spells for GURPS use...

But I don't know if anyone actually did this? Did anyone?

If so, please contact via my email
I've been doing something like this, on-and-off. It has nothing to do with the GURPS: Magic system, and it requires higher point totals for wizards (i.e. fighters can be pretty killer with 200 points, but a 200 point wizard will be relatively ineffective). I've also lost a lot of my AD&D books over the years and won't be trying for a full conversion of every spell, more the flavor of the system: artillery mages make concentrating forces in one location hazardous, long-duration spells like Stoneskin give mages personal protection, custom spells like Invisibility and Explosive Runes make infiltration and assassination missions work. The relative rarity of mages is reflected in the high point totals necessary--a good mage will either be a 1-in-a-million 300-pointer, or a 1-in-10,000 200-pointer who flushed his health and sanity down the toilet in order to pursue his quest for power (300 points + Megalomania, Overconfidence, HT 6, Callous, Glutton, etc.). That's where Evil Wizards come from.

My notes aren't very organized as of yet.

-Max
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Old 03-13-2008, 05:40 PM   #9
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

I did few D&D (2nd ed) spells as powers once when I was bored. Here's what I got:

Code:
Killing Cloud: 	Toxic Attack 1D (Area Effect 8 Yards +150%, Persistent +40, Drifting +20%, Respiratory Agent +50%, Extented Duration x3 +20%, Symptoms: Coughing 2/3HP +20%)
		(Takes Extra Time 1 -10%, Costs ER 5 -30%, Requires Gestures -10%, Requires Incantations -10%, Magic -10%) [5] +
		Affliction 1 (Heart attack +300%)(Follow-up -10%) [36] = [41]

Magic Missiles: Crushing Attack 1D+1 (Cosmic: Ignores DR +300%, Cosmic: No Attack Roll +100%, Cosmic: No Active Defense +300%, Rapid Fire 5 +70%)
		(Costs ER 1 -10%, Magic -10%, Requires Gestures -10%, Requires Incantations -10%) [40]

Fireball:	Burning Attack 20D (Explosion 2 +100%, Increased ½D Range x5 +10%, Accurate +6 +30%)
		(Takes Extra Time 1 -10%, Costs ER 3 -20%, Requires Gestures -10%, Requires Incantations -10%, Magic -10%) [96]

Lightning Bolt: Burning Attack 20D (Surge +20%, Accurate +6 +30%, Increased ½D Range x10 +15%, Increased Max Range x2 +5%, Side Effect: Stunning +50%)
		(Takes Extra Time 1 -10%, Costs ER 3 -20%, Requires Gestures -10%, Requires Incantations -10%, Magic -10%) [88]

Cone Of Cold:	Crushing Attack 10D+10 (Cone 5 Yards +100%, Side Effect: Paralysis +200%)
		(Costs ER 3 -20%, Requires Gestures -10%, Requires Incantations -10%, Magic -10%, Reduced Range x1/5 -20%, No KB -10%) [60]

Meteor Storm:	Crushing Attack 10D (Area Effect 16 Yards +200%, Persistent +40%, Overhead +30%, Incendiary +10%)
		(Bombardment (12) -10%, Takes Extra Time 1 -10%, Costs ER 5 -30%, Requires Gestures -10%, Requires Incantations -10%, Magic -10%) [38]


Ghostly Armor:	DR 30 (Force Field +20%)
		(Costs ER 3 -20%, Requires Gestures -10%, Requires Incantations -10%, Takes Extra Time 1 -10%, Magic -10%) [72]

Iron Skin:	DR 20 (Force Field +20%)
		(Activation Costs ER 3 -10%, Requires Gestures -10%, Requires Incantations -10%, Magic -10%, Semi-Ablative -20%) [48]
I used multiplicatice modifiers, BTW. Also this are more of a "spiritual" rather than straight translations.
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Old 03-13-2008, 08:48 PM   #10
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Default Re: Has anyone converted D&D spells to GUPRS... for personal use only of course...

I'm not really sure if all that effort is actually needed. Most D&D type spells are easilly simulated by either boosting the power of GURPS spells in one or more ways, or linking two spells together so they cast as one spell. Here's one example of each type:

Stoneskin: Adds DR to the subject of the spell for a duration of 5 hours. Costs 6 FP per DR; 3 FP per DR to maintain.

Solid Fog: The area covered by the spell is covered in a dense fog and anyone attempting to walk through the area must resist the spell by ST in order to walk through each hex. (Fog + Glue) Duration: 10 minutes. Base Cost 7 to cast, 5 to maintain. Casting time: 2 sec.

Determining the prerequisites for these spells (and their college(s)) is left as an exercise for the reader.

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