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#1 |
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Join Date: Feb 2007
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Hey! I'm sort of new to the forum, but I searched around and didn't find a discussion like this.
Anyways, I've seen a lot of people using 'Powers' as a way to simulate Naruto jutsus and abilities, to which I agree with to a certain extent: Things like Sharingan and Byuakugan are obviously powers. They come from one's physical body and such. But I've been looking around, and I'm wondering if the jutsu used would be better suited under a magic system. For example, your Chakra Control abilities could be analogous for the magery advantage. For certain clan skills, a clan specialization (essentially a magery specialization) shows your affinity for your clan techniques or simple elemental affinities. Thusly Shikamaru would have "Chakra Specialization: Nara" or Sasuke would have "Chakra Specialization: Fire". Obviously some work on the "Magic Ritual" chart is necessary (Since jutsus often require hand-motions no matter what), but with a few fixes, it could be worth it. Things I like about the Magic System: - Knowing and practicing a jutsu/spell decreases its' FP cost, which allows you to use them without cost. This means you don't have to spend as much on the increased FP advantage, makes trivial jutsus have no FP cost (so you don't have to worry about completely ruining your stamina with Shunshin or Kawarimi), and reward people for practicing and improving their skills. - It allows skill disparity and improvement. For example, your average academy student might be able to use a Katon, but they wouldn't be as fast or as efficient as a skilled Chuunin. Also, it allows someone like Uchiha Itachi to actually be so fast with his jutsu that it's hard to counter. - You can limit high-level jutsus by putting requirements on them. For example: If your guy wants Chidori and has Sharingan, that's cool. You just have to have Chakra Control 3, Body Activation, Enhanced Move 2, and it's a very hard skill. But WHAT a skill it is... Things I don't like about it: - Unlike Powers, it requires you to make it up a bit more without a good, balancing structure already in place. You have to make up a lot of the spell/jutsu requirements and such. It'd require a heckuva lot of work on the GM's side to balance and - Requires a little more self-limitation. Indeed, you theoretically COULD use Shunshin all day... but eventually you will get tired. A GM has to monitor to make sure people don't abuse powers after they reach a certain skill-level. |
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#2 | |||||||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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#3 | ||||||
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Join Date: Feb 2007
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Well, that was quicker than expected. Thanks for the in-depth response!
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Yeah, I understand what you mean. I'm sort of used to having a bunch of prerequisites for things, and most of my players are as well. They aren't actual GURPS players, so having a bunch of freedom is a bit... odd at first. Giving them a structure of learning was something I was looking to do. Then again, it all depends on how I'm thinking of building my own game. After reading most of this, I'm going to look into a more Powers-Based system. Quote:
Real quick question: Where do you put your average players in points, as I'm not used to a Chambara setting and I don't want to overpower people too quickly. |
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#4 |
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Join Date: Oct 2006
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One reason not to use a spell system is that their powers don't really follow the prerequisite mold. Certain characters specialise in certain types of jutsu, certainly but Naruto didn't have to learn (in fact failed to learn) the standard clone jutsu before moving on to Shadow Clone, and Sasuke, although he knows a fireball jutsu, shows no sign of possessing lower level fire abilities.
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#5 | |
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Join Date: Feb 2007
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Well, I'll disagree. Sasuke has shown a decent number (At least three, including the fireball one), though they were all at the same level (I think they're C-Rank or something). Uchihas specialized in Katons, as noted by Kakashi. ;-) Of course, you are right on Shadow Clone. Then again, it might not have a requirement at all. *Shrugs* When I said that I'd put a sort of structure in place, it wouldn't be like a strict spell college system, but specializing in one area would allow you to get to more specialized and powerful abilities. An example would be be more like "Knowing 3 Fire Jutsus allows you to get to these", "Knowing two Water and two Wind gets you this", etc. Create a distinguishable hierarchy of jutsus. |
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#6 | |
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Join Date: Oct 2004
Location: Union City, CA
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Regardless, I'd disagree that Naruto jutsus use prerequisites, with one major exception. Extensions of techniques, such as Shikamaru's Shadow Neck Bind, or walking on water after walking up walls require a prerequisite ability first. Again, the evidence is in the fact that Naruto learned Shadow Clone without knowing the normal Clone. SPOILER SPOILER SPOILER In fact, in recent chapters of the manga, Naruto's been developing a new technique of his own that uses elements of the Rasengan and wind-element chakra, despite the fact that Naruto has never used a wind-element jutsu. Or any kind of elemental jutsu, for that matter. If Naruto used a prerequisite system, he wouldn't be able to do this without first knowing other techniques, especially since he's changing an already A or S rank jutsu on his own. END SPOILER END SPOILER All in all, I agree with Kelly overall. If your arguments against a Powers based system are based on exertion and training, there are already optional rules in Powers to facilitate that very thing, and Powers has the advantage of better point balance and a more defined structure for building new abilities. If you really want to use Magic, go for it, but I still feel Powers is better suited for the job.
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#7 | |||
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Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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One thing to note: I'd say that if you're worried about running GURPS with a high point value, Naruto is probably not the place to start. Like I said earlier, Naruto more-or-less demands high point values to replicate the stuff they can do. |
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| Tags |
| naruto, powers |
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