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Old 01-21-2007, 12:55 PM   #11
vicky_molokh
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Default Re: How deadly is Cyanide in Gurps 4e?

Quote:
Originally Posted by Kromm
There are perfectly workable rules for varying dosage right there on the same page. At some point, people do have to read the book. Assuming that the target will be a normal human is probably a bad idea in a generic game -- which means that the dosage has to be equally generic, not pegged to some specific reference.
I know about the rules on how increased dosage affects damage/saves/etc. However, there should be appropriate doses written up in terms of posion_mass/body_mass, and probably the LD-50% dose calculations as well (I'm more concerned about the former, our terrorist/assassin player about the latter).
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Old 01-21-2007, 02:04 PM   #12
DouglasCole
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Default Re: How deadly is Cyanide in Gurps 4e?

Quote:
Originally Posted by Molokh
I know about the rules on how increased dosage affects damage/saves/etc. However, there should be appropriate doses written up in terms of posion_mass/body_mass, and probably the LD-50% dose calculations as well (I'm more concerned about the former, our terrorist/assassin player about the latter).
Sounds like a great Pyramid or e23 article. Git bizzy.
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Old 01-21-2007, 02:57 PM   #13
Kromm
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Default Re: How deadly is Cyanide in Gurps 4e?

Quote:
Originally Posted by DouglasCole

Sounds like a great Pyramid or e23 article. Git bizzy.
Yeah . . . technical information like that doesn't belong in the Basic Set. We described firearms as "Auto Pistol, 9mm," too, and didn't describe any specific types of armlocks under Arm Lock, for similar reasons.
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Old 01-21-2007, 03:01 PM   #14
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Default Re: How deadly is Cyanide in Gurps 4e?

Quote:
Originally Posted by Molokh
I know about the rules on how increased dosage affects damage/saves/etc. However, there should be appropriate doses written up in terms of posion_mass/body_mass, and probably the LD-50% dose calculations as well (I'm more concerned about the former, our terrorist/assassin player about the latter).
Definitely far too technical for the average game, but would make for a great article, box-out or sidebar. Or write up a 4-page to 16-page supplement, GURPS Poisons, and sell it on E23 :D - include your more advanced rules and dosage information, and a catalog of various common poisons in game terms, mebby with little bits of historical trivia, and badaboom badabing. Product.
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