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#1 |
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Join Date: Jan 2007
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We had a great game going and got sidetracked on what to do when the Spy Fly joined a combat.
In our case, there were already 2 monsters in combat against a munchkin with several items, including 3 guns (extra hands FTW!). Monster Mash was played to add the Spy Fly to the combat. Now, here's where it gets interesting. Spy Fly says that nothing other than guns can harm the Spy Fly - "Only guns can harm the spy fly. Nothing else counts, not even your level". So should that be interpreted as "Only guns can be used for this combat. Nothing else counts, not even your level" or something else? If it is not that, then how do you "allocate" certain items to fight certain monsters? The original munchkin rules say that "If other monsters (a Wandering Monster or a Mate) join the fight, then you must defeat their combined levels". Since the levels are combined and they are fought as a single unit, then I would expect any restrictions to apply to all. |
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#2 | |
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Join Date: Apr 2006
Location: Santa Cruz, CA
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#3 | |
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Join Date: Aug 2004
Location: Macungie, PA
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#4 |
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Join Date: Dec 2006
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Could have been worse...
Could have been Spy Fly with your old Character and the great Cthulu and his Clone! |
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#5 | |
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Join Date: Jan 2007
Location: Wichita, KS (Soon to move back to Lincoln, NE)
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#6 |
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Join Date: Oct 2004
Location: The Triangle, NC
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Aha! Thanks texasaggie for the question, because it reminded me of something that popped up in a Blender Tournament I was running last month...
Someone was fighting the Spy Fly and got hit with a Wandering Monster that could only be fought with your levels (I don't recall which one, but I think it was from Fu). I ruled that both cards were correct and thus the players (someone had already agreed to help in the fight) had a total effective level of 0. They were thus forced to run away. I was going to ask MunchkinMan if I'd ruled correctly, but his *snickering* makes me pretty sure I was right. |
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