|
|
|
#1 |
|
Join Date: Sep 2004
Location: Oldenburg, Germany
|
Inspired by a recent thread:
Let's say you are an Underground Libertarian on Yrth (either a recent Banestorm victim or someone who found some heretical books on the subject) and want to establish a free market and/or democratic society somewhere on Ytarria. Let's assume that you are highly competent in your fields of expertise. How would you set out to achive that?
__________________
GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
|
|
|
|
|
#2 |
|
Pike's Pique
Join Date: Oct 2005
Location: Cincinnati, Ohio U.S.A.
|
Start in Cardiel or Tredroy - thats your best shot ...you confused Banestorm Victim.
- Edmund of Charlton
__________________
Take me out to the black Tell them I ain't comin' back Burn the land and boil the sea You can't take the sky from me.... A vote for charity: http://s3.silent-tower.org/TheKlingonVotes/index.html |
|
|
|
|
|
#3 |
|
Join Date: Aug 2004
Location: Germany
|
If you are 2 meters tall and strong, go to the Northlands, where you found your own democratic cult. That could really work.
__________________
"Mit der Dummheit kämpfen Götter selbst vergebens." (Friedrich Schiller, "Die Jungfrau von Orleans") Magic 4e Caveats |
|
|
|
|
|
#4 |
|
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
|
Start in the cities. Merchants and tradesmen will have a grudge against the status quo and the wherewithall to do something about it. You'd want to help them get tax concessions from aristocratic overlords, which they'd be all in favor of, while also dismantling or at least reforming guilds (to remove artificial barriers to entry to the market), which will irk the guild masters but, depending on local conditions, probably gain the support of apprentices and journeymen.
One of your big problems, though, is that the vast majority of people will be against it. The ideas of trade as a zero-sum game and a class system will be difficult to shake. Though the merchants and trademen will welcome less regulation on themselves, they'll have a hard time understanding why they shouldn't impose regulations on others once they gain some power. More importantly, perhaps, the vast majority of the population won't care for the new economic arrangements you're proposing. The aristocracy will mostly be against it, since they've got the most to lose if things change, and if history is any guide, peasants are more likely to go proto-communist than proto-capitalist.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
|
|
|
|
|
#5 | |
|
Join Date: Aug 2004
|
Quote:
|
|
|
|
|
|
|
#6 | |
|
Join Date: Jun 2005
Location: Lawrence, KS
|
Quote:
Work on selling freedom of religion; historically ending wars of religion and criminal penalties for religious dissent was the big first step toward libertarianism. You have the practice of religious tolerance in Tredroy; making a case for the theory would be useful. |
|
|
|
|
|
|
#7 |
|
Banned
Join Date: Jun 2005
Location: Bay City
|
If your plot proves successful, please post the results so we'll have an idea how to try it in the real world, too. :)
|
|
|
|
|
|
#8 |
|
Join Date: Aug 2004
Location: Reading, Pennsylvania
|
A good source I think is the Guardians of The Flame series by Joel Rosenberg about some colllege age gamers who are transported to a fantasy world and decide to do something about the tyranny and slavery on that world.
__________________
Famous Last Words"What's in this room??!!?" GURPS IS..."undead-cyborg-undead-dragon-cyborg-riders... and their werewolf allies carrying plasma rifles while riding in aircars" |
|
|
|
|
|
#9 | |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Quote:
|
|
|
|
|
|
|
#10 |
|
Join Date: Mar 2005
Location: The deep dark haunted woods
|
Historically, various lordlings in the Holy Roman Empire in the 16th and 17th century set up free-trade non-persecution zones where religious dissenters flocked and could sell goods and services. The results were predictable - these towns and villages became cash cows. Then the lordling's feudal superior would muscle in and raise taxes and levy tariffs, then the Church would call for doctrinal purity, and the whole thing would fall apart. They typically lasted a decade or so, with maybe another decade before someone would try again.
If you're going to create such a thing, you'll need some way to shield it from the Church and the greedy feudal overlords. Perhaps a Royal Charter of some sort. |
|
|
|
![]() |
| Tags |
| banestorm |
|
|