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#51 | |
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Join Date: Nov 2024
Location: Northern Midwest, North America
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#52 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Survival in a mountainous/hill cold terrain: Survival (Mountains) Survival (Arctic) Climbing Hiking Skiing (if the terrain is frequently snowy) Skating (if there is call for travel across ice) Navigation/TL (Land) Weather Sense (for TL4 or less) Meteorology/TL (for TL 5 or more) First Aid/TL is useful for nearly ANY campaign. Area Knowledge of the terrain is invaluable but often not part of the scenario. Take Animal Handling for the right sort of animal if you've got them, and Riding if you can ride them, or Teamster if they pull your vehicle. Take an appropriate Driving/TL skill if you've got high-tech land vehicles. |
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#53 |
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Join Date: Nov 2024
Location: Northern Midwest, North America
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Sounds good. I am thinking of compiling a list of skills that should be used a lot in the game.
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#54 | |||
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Join Date: Aug 2004
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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#56 |
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Join Date: Nov 2024
Location: Northern Midwest, North America
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I think it should still work for most (if not all) TL1-2 Low Fantasy adventures. Thank you for sharing, still! It should help me a lot during set-up of characters.
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#57 |
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Join Date: Oct 2004
Location: The former Chochenyo territory
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It sounds like you want to lean into a gritty, equipment-limited survival theme, with both underground and wilderness environments. I advise making sure your players feel fully informed about the game style you want to run. In particular, assumptions about the availability of magical light (and enforcement of low light rules), of magical healing, and of the possibility/likelihood of character death should be communicated up front.
You might also want to put together kits or packs for sale that both communicate the survival theme, and simplify the players' equipment decisions. For a TL3 dungeon setting, I did the following: dr = Greek drachmae = $1 GURPS Delver’s Sack 100 dr 25.5 lbs Bedroll (20 dr, 4 lbs); Bottle, leather (2 dr, 0.5 lb); Personal basics (5 dr, 1 lb); Rations, standard (1 week - 40 dr, 15 lbs); Sack (30 dr, 3 lbs); Torch, cheap x2 (6 dr, 2 lbs). Delver’s Basic Pack 195 dr 35 lbs Backpack, canvas (60 dr, 3 lbs); Bedroll (20 dr, 4 lbs); Bottle, leather (2 dr, 0.5 lb); Candle, tallow (1 dr, 1 lb); Lamp oil, 3 pints (6 dr, 3 lbs); Oil lantern (40 dr, 2.5 lbs); Personal basics (5 dr, 1 lb); Rations, standard (1 week - 40 dr, 15 lbs); Rope, light 60’ (10 dr, 3 lbs); Torch, good x2 (14 dr, 2 lbs). Delver’s Deluxe Pack 370 dr 68.25 lbs Backpack, frame (100 dr, 10 lbs); Candle, wax (5 dr, 1 lb); Grappling hook (20 dr, 2 lbs); Iron Spikes, 4 (16 dr, 3 lbs); Lamp oil, 5 pints (10 dr, 5 lbs); Oil lantern, hooded (60 dr, 3 lbs); Personal basics (5 dr, 1 lb); Rations, standard (2 weeks - 80 dr, 30 lbs); Rope, light 60’ (10 dr, 3 lbs); Sleeping furs (50 dr, 8 lbs); Torch, good x2 (14 dr, 2 lbs); Waterskin (10 dr, 0.25 lb). Group Delve Pack 492 dr 91 lbs Crowbar (20 dr, 3 lbs); First Aid Kit (50 dr, 2 lbs); Group Basics (50 dr, 20 lbs); Pickaxe (70 dr, 8 lbs); Pole, 6’ x2 (10 dr, 6 lbs); Sack x2 (60 dr, 6 lbs); Shovel, wooden (12 dr, 6 lbs); Tent, 6-man (220 dr, 40 lbs).
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. Last edited by Dustin; 11-28-2024 at 12:46 AM. |
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#58 | |
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Join Date: Jul 2006
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This can make a lot of difference to the sort of things to be found in an ancient dungeon. |
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#59 | |
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Join Date: Jun 2013
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__________________
GURPS Overhaul |
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#60 | |||
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Join Date: Nov 2024
Location: Northern Midwest, North America
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Last edited by fritzbc; 11-28-2024 at 07:30 AM. Reason: Meant to put in an A, not an E |
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