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#11 |
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Join Date: May 2009
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That's not the impression that I've got from reading Ultra Tech.
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#12 |
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Join Date: Dec 2006
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Regarding the difficulties of creating a working coilgun- what happens when the magnetic coils fail to switch at the right time as the round is traveling through it?
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#13 | |
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Join Date: Jun 2013
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That assumes you have the coils working off timers. It might be possible to have something set up that detects the location of the projectile, turning the coil on when it reaches a certain point in the barrel and off when it reaches another (basically right in the middle of the coil if I'm understanding things correctly). Provided you design the capacitors to hold a larger charge than they need for typical operation, that would probably be more forgiving of early errors (you'd still wind up with a slower projectile at the end, but not to the same extent). I don't know how difficult it would be to design such (or if you even could), nor how much extra weight and power requirements you'd be adding on, but it might be an option. However, I assume that with either version, having the projectile "float" rather than being in contact with the barrel would call for absolutely exacting precision, as any wobble will result in it veering off and coming into contact with the barrel wall. Something that uses the magnetic coils to push rather than pull it would probably be more conducive to having a "floating" projectile. I think that calls for the projectile to itself be a magnet (permanent or electromagnet), while the "pull" variant just needs it to be ferromagnetic.
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GURPS Overhaul Last edited by Varyon; 11-22-2024 at 08:26 AM. |
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#14 |
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Join Date: Feb 2005
Location: Berkeley, CA
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By itself, one coil (out of many) not working correctly is probably tolerable, but there's a risk it throws the stability of the whole system off, with results up to and including the projectile impacting the side of the barrel and the whole system needing to undergo major repairs.
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#15 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#17 | |
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Join Date: Oct 2019
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Note also that pure electrothermal guns (as in, not electrothermal-chemical guns) are also a separate thing, which uses a plasma pulse and an inert propellant like plastic flakes or water rather than gunpowder. |
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