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#21 | |
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Join Date: Jun 2013
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Quote:
The probability of rolling a 17+ is the same as rolling a 4 or lower, around 1.85%. The above two examples are fairly extreme outliers when it comes to results. If most of the results you got were similar, this means something is very wrong with Copilot's dice rolling. The fact that out of 50 rolls you only had two that were below 10 is also a pretty big hint that something wonky is going on (rolling below 10 should happen around 37.5% of the time, not 4%).
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GURPS Overhaul |
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#22 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Ah, well. *shrug*
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#23 |
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Join Date: Feb 2005
Location: Berkeley, CA
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So, I just assumed average rate of loss and mixed run: run until lose 1 fp, then add rest time to recover. The result is a multiple of basic move (this includes the x1.2 from sprinting); if you want mph, multiply basic move by that number and then by 2.045 (to convert to mph)
Code:
Normal HT Fail sprint paced rest mixed mixed 10 0.500 30.0 120 600 0.057 0.100 11 0.375 40.0 160 600 0.075 0.126 12 0.259 57.9 231 600 0.106 0.167 13 0.162 92.6 370 600 0.160 0.229 14 0.093 162.0 648 600 0.255 0.312 15 0.046 324.0 1296 600 0.421 0.410 16 0.019 810.0 3240 600 0.689 0.506 Fit HT Fail sprint paced rest mixed mixed 10 0.500 30.0 120 300 0.109 0.171 11 0.375 40.0 160 300 0.141 0.209 12 0.259 57.9 231 300 0.194 0.261 13 0.162 92.6 370 300 0.283 0.331 14 0.093 162.0 648 300 0.421 0.410 15 0.046 324.0 1296 300 0.623 0.487 16 0.019 810.0 3240 300 0.876 0.549 Very Fit HT Fail sprint paced rest mixed mixed 10 0.500 60.0 240 300 0.200 0.267 11 0.375 80.0 320 300 0.253 0.310 12 0.259 115.7 463 300 0.334 0.364 13 0.162 185.1 741 300 0.458 0.427 14 0.093 324.0 1296 300 0.623 0.487 15 0.046 648.0 2592 300 0.820 0.538 16 0.019 1620.0 6480 300 1.013 0.573 |
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#24 | |
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Join Date: Oct 2022
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Quote:
Should very fit also include + ×% basic speed (only when hiking)? You compute the new cost and state that this is the official very fit for your campaign. Of course it will cost a bit more... Otherwise, as pointed out, you can use the High Tech rules and compute hour by hour losses and recovers |
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