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#11 | |
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Join Date: Nov 2008
Location: Yukon, OK
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Quote:
I did this for a MH campaign and you can get good detail often just by going to the manufacturers website. Older models may require more digging but I often found multiple sources with the stats I was looking for.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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#12 |
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Join Date: Jul 2009
Location: Oklahoma City
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Don't suppose one of these for "vehicles" is in the works as well? ;)
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The Art of D. Raymond Lunceford, The Daniverse: Core Group Annex The Daniverse Game Blog |
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#13 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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And while I do know how to do research, someone who actually knows about firearms would have a big head start.
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Bill Stoddard I don't think we're in Oz any more. |
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#14 | |
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Join Date: Apr 2005
Location: Houston, TX
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Quote:
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— - — - — - — - — - — - — - — - — - — - — Looking for a GURPS game in Houston, Texas. |
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#15 | ||
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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1. TL9-12, TL(x+y), and superscience. The system covers real-world TL3-8, and fiction that apes it.However, size is not an issue. In principle, anything from a .25 ACP holdout pistol up to a 16" gun shouldn't even be a challenge. Quote:
Not that I know of. Vehicles are a whole lot more diverse than guns. Going back to my gaps in the system comments, they'd make "rockets, missiles, torpedoes, mines, bombs, beam weapons, catapults, and anything else that doesn't release potential energy – just about always chemical – to push a projectile down and out of a barrel" look like the very tiny tip of a massive iceberg.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#16 | |
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Join Date: Mar 2006
Location: Iceland*
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I really, really hope that there's going to be some support for that, because while we have the stats for .50 BMG, 14.5×114mm and a couple of 20mm explosive rounds in GURPS High-Tech, my current 'system' for designing any bigger explosive rounds is basically 'compare to currently published ones and guess'.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 11-21-2024 at 03:03 PM. |
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#17 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#18 |
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Join Date: Mar 2006
Location: Iceland*
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My joy is palpable and my day is saved.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#19 |
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Join Date: Sep 2010
Location: Mannheim, Baden
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This is really not my kettle of fish, but since it's a David Pulver book, I'll still buy the critter once it's finished. All the best to the playtesters (and the author)!
Not sure about the title. It has a lot of potential to confuse people who are just looking for more guns or gun-play. Something like Adaptations: Gun Stats might have been better if this is to be a how-to-guide.
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My GURPS and mapmaking blog: The Blind Mapmaker |
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#20 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Working titles are working titles . . . If David decides, at the end of the playtest, that GURPS Adapting Guns or whatever would be better, it'd be simple to change in our databases and notes. It's only after the cover is designed that we'd object to a title change.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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